Difference between revisions of "Electrokinesis"
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{{Ability Infobox | {{Ability Infobox | ||
| image = Electrokinesis.png | | image = Electrokinesis.png | ||
| − | | | + | | nature = malicious |
| name = Electrokinesis | | name = Electrokinesis | ||
| school = Psychokinesis | | school = Psychokinesis | ||
Revision as of 07:52, 31 July 2018
| Electrokinesis | |
| Psychokinesis (30 skill required) | |
| Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
| Action Points: 30 | |
| Psi: 35 | |
| Range: 8.0 | |
Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.
| Effective skill | Damage |
|---|---|
| 0 | Electricity: 8-9 |
| 30 | Electricity: 12-22 |
| 50 | Electricity: 16-32 |
| 100 | Electricity: 23-54 |
| 150 | Electricity: 30-76 |
| 200 | Electricity: 38-99 |
| 250 | Electricity: 46-122 |
| 300 | Electricity: 53-144 |
Trainers
Related feats
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