Difference between revisions of "Electrokinesis"

From Underrail Wiki
Jump to navigation Jump to search
(damage scaling)
m (damage numbers via damage type templates)
Line 18: Line 18:
 
! Effective skill !! Damage
 
! Effective skill !! Damage
 
|-
 
|-
|  0 || 8-9
+
|  0 || {{Electricity|8-9}}
 
|-
 
|-
|  30 || 12-22
+
|  30 || {{Electricity|12-22}}
 
|-
 
|-
|  50 || 16-32
+
|  50 || {{Electricity|16-32}}
 
|-
 
|-
| 100 || 23-54
+
| 100 || {{Electricity|23-54}}
 
|-
 
|-
| 150 || 30-76
+
| 150 || {{Electricity|30-76}}
 
|-
 
|-
| 200 || 38-99
+
| 200 || {{Electricity|38-99}}
 
|-
 
|-
| 250 || 46-122
+
| 250 || {{Electricity|46-122}}
 
|-
 
|-
| 300 || 53-144
+
| 300 || {{Electricity|53-144}}
 
|}
 
|}
  

Revision as of 12:40, 23 September 2017

Electrokinesis icon

Electrokinesis
Psychokinesis (30 skill required)
Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 15% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
Action Points: 30
Psi: 35
Range: 8.0

Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be cast through a fence or a gate.

Effective skill Damage
0 Electricity: 8-9
30 Electricity: 12-22
50 Electricity: 16-32
100 Electricity: 23-54
150 Electricity: 30-76
200 Electricity: 38-99
250 Electricity: 46-122
300 Electricity: 53-144

Trainers

Related feats