Difference between revisions of "Cryostasis"

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'''Cryostasis''' is a good control ability when used with [[Cryokinesis]]. [[Chill]] stacks up to 3 times, allowing this ability to [[Frozen|freeze]] its target for up to 5 turns. (Up to 6 turns with [[Cryogenic Induction]])
 
'''Cryostasis''' is a good control ability when used with [[Cryokinesis]]. [[Chill]] stacks up to 3 times, allowing this ability to [[Frozen|freeze]] its target for up to 5 turns. (Up to 6 turns with [[Cryogenic Induction]])
  
Chance to resist the freezing effect is based on target's Fortitude{{verify}} against attacker's effective Metathermics skill.
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Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.
  
 
== Trainers ==
 
== Trainers ==

Revision as of 07:10, 19 April 2015

Cryostasis icon

Cryostasis
Metathermics (35 skill required)
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
Action Points: 10
Psi: 50
Range: 10.0
Cooldown: 8 turns

Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)

Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.

Trainers

Related feats