Difference between revisions of "Cryostasis"
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'''Cryostasis''' is a good control ability when used with [[Cryokinesis]]. [[Chill]] stacks up to 3 times, allowing this ability to [[Frozen|freeze]] its target for up to 5 turns. (Up to 6 turns with [[Cryogenic Induction]]) | '''Cryostasis''' is a good control ability when used with [[Cryokinesis]]. [[Chill]] stacks up to 3 times, allowing this ability to [[Frozen|freeze]] its target for up to 5 turns. (Up to 6 turns with [[Cryogenic Induction]]) | ||
− | Chance to resist the freezing effect is based on target's | + | Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it. |
== Trainers == | == Trainers == |
Revision as of 07:10, 19 April 2015
Cryostasis | |
Metathermics (35 skill required) | |
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis. | |
Action Points: 10 | |
Psi: 50 | |
Range: 10.0 | |
Cooldown: 8 turns |
Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)
Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.
Trainers
- Quinton in South Gate Station (Note: Quinton's quest rewards you with a free psi ability)
Related feats
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