Difference between revisions of "Boots"
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Revision as of 22:12, 25 November 2015
|   | This article is outdated. You can help Underrail Wiki by updating it. Reason given: Needs updated infobox examples | 
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| These boots are made of cave hopper leather. They are padded with soft foam. | |||
| Resistances: 
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| Armor penalty: 1% | |||
| Equip: Agility increased by 1 Equip: Stealth increased by 5 | |||
| Durability: 690 / 690 (fabric) | |||
| Weight: 1.42 | |||
| Value: 960 
 | |||
Boots made from leather or metal are the most common type of footwear in Underrail, and they come in many different variations. Leather boots have lower resistances, armor penalty and weight, while metal boots have higher. Striders are a type of boots enhanced with springs, and they give extra movement points. Tabi Boots are another type of lightweight boots.
Any type of boots can also be reinforced with extra metal plates, which gives them extra mechanical and energy resistances, along with higher encumberance. Boots may also be enhanced with various metal blades and spikes to cause extra damage in melee combat.
Crafting
Boots can be crafted with Blueprint: Boots.
Variants
Base material
Boots can be crafted from all sorts of leathers and metals.
Leather
 Cave Hopper Leather Boots — Increases Mechanical damage resistance, +1 Agility
 Cave Hopper Leather Boots — Increases Mechanical damage resistance, +1 Agility
 Pig Leather Boots — Increases Mechanical damage resistance, +1 Constitution
 Pig Leather Boots — Increases Mechanical damage resistance, +1 Constitution
 Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -3 Persuasion
 Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -3 Persuasion
 Mutated Dog Leather Boots — Increases Mechanical and Acid damage resistance, +5 Intimidation, -10 Persuasion
 Mutated Dog Leather Boots — Increases Mechanical and Acid damage resistance, +5 Intimidation, -10 Persuasion
 Siphoner Leather Boots — Increases Mechanical, Heat and Acid damage resistance, increases Dodge and Evasion
 Siphoner Leather Boots — Increases Mechanical, Heat and Acid damage resistance, increases Dodge and Evasion
 Ancient Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -10 Persuasion
 Ancient Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -10 Persuasion
Infused Leather
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.
 Infused Cave Hopper Leather Boots - Decreases cooldown of Sprint
 Infused Cave Hopper Leather Boots - Decreases cooldown of Sprint
 Infused Pig Leather Boots - Increases carry capacity
 Infused Pig Leather Boots - Increases carry capacity
 Infused Rathound Leather Boots - Increases critical chance with unarmed and fist weapons
 Infused Rathound Leather Boots - Increases critical chance with unarmed and fist weapons
 Infused Mutated Dog Leather Boots - Immune to acid puddles
 Infused Mutated Dog Leather Boots - Immune to acid puddles
 Infused Siphoner Leather Boots - Immune to immobilization
 Infused Siphoner Leather Boots - Immune to immobilization
 Infused Ancient Rathound Leather Boots - Increases critical damage bonus of unarmed and fist weapons
 Infused Ancient Rathound Leather Boots - Increases critical damage bonus of unarmed and fist weapons
Metal
All metal boots provide immunity to Caltrops and increase damage of Dirty Kick by 100%.
 Steel Boots — Increases Mechanical and Energy damage resistance
 Steel Boots — Increases Mechanical and Energy damage resistance
 Tungsten Steel Boots — Increases Mechanical, Heat and Energy damage resistance
 Tungsten Steel Boots — Increases Mechanical, Heat and Energy damage resistance
 TiChrome Boots — Increases Mechanical, Energy and Heat damage resistance
 TiChrome Boots — Increases Mechanical, Energy and Heat damage resistance
Enhancements
 <material> Striders — Increases movement points and speed, decreases Stealth
 <material> Striders — Increases movement points and speed, decreases Stealth
 Spiked <material> Boots — Causes extra damage in unarmed combat
 Spiked <material> Boots — Causes extra damage in unarmed combat
 Bladed <material> Boots — Causes Bleeding Wounds in unarmed combat
 Bladed <material> Boots — Causes Bleeding Wounds in unarmed combat
 Reinforced <material> Boots — Further increases damage resistances, weight and armor penalty
 Reinforced <material> Boots — Further increases damage resistances, weight and armor penalty
Padding
No visual difference. Optional.
- Galvanic Padding — Increases Electricity damage resistance/threshold
- High Density Padding — Increases Mechanical damage resistance/threshold against melee
- Insulating Padding — Increases Cold damage resistance/threshold
- Soft Padding — Increases Stealth
| Complete name variant list | 

