Difference between revisions of "Boots"
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| − | '''Boots'''  | + | '''Boots''' are the most common type of footwear in Underrail. They come in many different variations. | 
| − | + | == Description == | |
| + | '''Leather boots''' are the most common type of boots. They provide low damage resistances, armor penalty and weight. '''Metal boots''' provide higher resistances than leather and a small amount of damage threshold at the cost of higher armor penalty and weight. All metal boots also provide immunity to [[Caltrops]] and double the damage of [[Dirty Kick]]. | ||
| + | |||
| + | All boots also have a '''padding''' material, which either provides some additional damage resistances or increases [[Stealth]], depending on its type. | ||
| + | |||
| + | '''Striders''' are a type of boots enhanced with springs. They provide extra movement points and speed while lowering stealth. Both leather and metal boots can also be '''reinforced''' with extra metal plates, which increases their resistances, armor penalty and weight depending on the type of metal used. Boots may also be enhanced with all types of metal blades and spikes. '''Bladed''' boots have a chance to cause [[Bleeding Wound]]s, while '''spiked''' boots cause extra damage in unarmed combat. | ||
| + | |||
| + | [[Tabi Boots]] are another type of lightweight boots. | ||
| == Crafting == | == Crafting == | ||
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| == Variants == | == Variants == | ||
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| === Base material === | === Base material === | ||
| − | Boots can be crafted from all  | + | Boots can be crafted from all types of raw leather and metal plates. The quality of the base material determines durability, damage resistances and thresholds. | 
| ==== Leather ==== | ==== Leather ==== | ||
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| [[File:Boots Super Steel.png]] '''Super Steel Boots''' | [[File:Boots Super Steel.png]] '''Super Steel Boots''' | ||
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| + | === Padding === | ||
| + | No visual difference. | ||
| + | |||
| + | * '''Galvanic Padding''' — Increases {{electricity}} damage resistance/threshold | ||
| + | * '''High Density Padding''' — Increases {{mechanical}} damage resistance/threshold against melee | ||
| + | * '''Insulating Padding''' — Increases {{cold}} damage resistance/threshold | ||
| + | * '''Soft Padding''' — Increases [[Stealth]] | ||
| === Enhancements === | === Enhancements === | ||
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| [[File:Reinforced Rathound Leather Boots.png]] '''Reinforced <material> Boots''' — Further increases damage resistances, weight and armor penalty | [[File:Reinforced Rathound Leather Boots.png]] '''Reinforced <material> Boots''' — Further increases damage resistances, weight and armor penalty | ||
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Revision as of 05:23, 21 April 2016
|   | This article is outdated. You can help Underrail Wiki by updating it. Reason given: Needs updated infobox examples | 
| 
 | |||
| These boots are made of cave hopper leather. They are padded with soft foam. | |||
| Resistances: 
 | |||
| Armor penalty: 1% | |||
| Equip: Agility increased by 1 Equip: Stealth increased by 5 | |||
| Durability: 690 / 690 (fabric) | |||
| Weight: 1.42 | |||
| Value: 960 
 | |||
Boots are the most common type of footwear in Underrail. They come in many different variations.
Description
Leather boots are the most common type of boots. They provide low damage resistances, armor penalty and weight. Metal boots provide higher resistances than leather and a small amount of damage threshold at the cost of higher armor penalty and weight. All metal boots also provide immunity to Caltrops and double the damage of Dirty Kick.
All boots also have a padding material, which either provides some additional damage resistances or increases Stealth, depending on its type.
Striders are a type of boots enhanced with springs. They provide extra movement points and speed while lowering stealth. Both leather and metal boots can also be reinforced with extra metal plates, which increases their resistances, armor penalty and weight depending on the type of metal used. Boots may also be enhanced with all types of metal blades and spikes. Bladed boots have a chance to cause Bleeding Wounds, while spiked boots cause extra damage in unarmed combat.
Tabi Boots are another type of lightweight boots.
Crafting
Boots can be crafted with Blueprint: Boots.
Variants
Base material
Boots can be crafted from all types of raw leather and metal plates. The quality of the base material determines durability, damage resistances and thresholds.
Leather
 Cave Hopper Leather Boots — Increases Mechanical damage resistance, +1 Agility
 Cave Hopper Leather Boots — Increases Mechanical damage resistance, +1 Agility
 Pig Leather Boots — Increases Mechanical damage resistance, +1 Constitution
 Pig Leather Boots — Increases Mechanical damage resistance, +1 Constitution
 Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -3 Persuasion
 Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -3 Persuasion
 Mutated Dog Leather Boots — Increases Mechanical and Acid damage resistance, +5 Intimidation, -10 Persuasion
 Mutated Dog Leather Boots — Increases Mechanical and Acid damage resistance, +5 Intimidation, -10 Persuasion
 Siphoner Leather Boots — Increases Mechanical, Heat and Acid damage resistance, increases Dodge and Evasion
 Siphoner Leather Boots — Increases Mechanical, Heat and Acid damage resistance, increases Dodge and Evasion
 Ancient Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -10 Persuasion
 Ancient Rathound Leather Boots — Increases Mechanical and Cold damage resistance, -10 Persuasion
Infused Leather
Each type of infused leather provides special bonuses in addition to those of normal leather. Infused leathers are also much higher quality than their normal counterparts.
 Infused Cave Hopper Leather Boots - Decreases cooldown of Sprint
 Infused Cave Hopper Leather Boots - Decreases cooldown of Sprint
 Infused Pig Leather Boots - Increases carry capacity
 Infused Pig Leather Boots - Increases carry capacity
 Infused Rathound Leather Boots - Increases critical chance with unarmed and fist weapons
 Infused Rathound Leather Boots - Increases critical chance with unarmed and fist weapons
 Infused Mutated Dog Leather Boots - Immune to acid puddles
 Infused Mutated Dog Leather Boots - Immune to acid puddles
 Infused Siphoner Leather Boots - Immune to immobilization
 Infused Siphoner Leather Boots - Immune to immobilization
 Infused Ancient Rathound Leather Boots - Increases critical damage bonus of unarmed and fist weapons
 Infused Ancient Rathound Leather Boots - Increases critical damage bonus of unarmed and fist weapons
Metal
All metal boots provide immunity to Caltrops and increase damage of Dirty Kick by 100%.
 Steel Boots — Increases Mechanical and Energy damage resistance
 Steel Boots — Increases Mechanical and Energy damage resistance
 Tungsten Steel Boots — Increases Mechanical, Heat and Energy damage resistance
 Tungsten Steel Boots — Increases Mechanical, Heat and Energy damage resistance
 TiChrome Boots — Increases Mechanical, Energy and Heat damage resistance
 TiChrome Boots — Increases Mechanical, Energy and Heat damage resistance
Padding
No visual difference.
- Galvanic Padding — Increases Electricity damage resistance/threshold
- High Density Padding — Increases Mechanical damage resistance/threshold against melee
- Insulating Padding — Increases Cold damage resistance/threshold
- Soft Padding — Increases Stealth
Enhancements
 <material> Striders — Increases movement points and speed, decreases Stealth
 <material> Striders — Increases movement points and speed, decreases Stealth
 Spiked <material> Boots — Causes extra damage with unarmed or fist weapons
 Spiked <material> Boots — Causes extra damage with unarmed or fist weapons
 Bladed <material> Boots — Causes Bleeding Wounds with unarmed or fist weapons
 Bladed <material> Boots — Causes Bleeding Wounds with unarmed or fist weapons
 Reinforced <material> Boots — Further increases damage resistances, weight and armor penalty
 Reinforced <material> Boots — Further increases damage resistances, weight and armor penalty
| Complete name variant list | 
History
- 1.0.1.8 - Extra unarmed damage from boots will now also work with fist weapons
- 1.0.0.10 - Striders now provide more extra movement points
- 0.1.14.0 - Metal boots now also provide damage threshold proportionally and grant immunity to caltrops
- 0.1.11.0 - Striders now reduce stealth
- 0.1.4.0 - introduced

