Difference between revisions of "Goggles"
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Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s) | Use: Allows you to see in the dark. Turning on the device costs 3 energy and it consumes additional 3 energy every 5 seconds.<br>(Cooldown: 5s) | ||
| − | | | + | | energy = 40 |
| durability = 225 / 225 (electronic) | | durability = 225 / 225 (electronic) | ||
| value = 1100 | | value = 1100 | ||
Revision as of 17:31, 15 August 2013
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| These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
| Energy: 40 | |||
| Durability: 225 / 225 (electronic) | |||
Value: 1100
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The optional night vision variant of adaptive goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants