Difference between revisions of "Goggles"
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= Variants = | = Variants = | ||
* [[Adaptive Goggles]] | * [[Adaptive Goggles]] | ||
| − | * [[Adaptive Night Vision Goggles]] | + | ** [[Adaptive Night Vision Goggles]] |
| + | |||
| + | * [[Motion Tracking Goggles]] | ||
| + | ** [[Motion Tracking Night Vision Goggles]] | ||
| + | |||
| + | * [[Smart Goggles]] | ||
| + | ** [[Smart Night Vision Goggles]] | ||
| + | |||
| + | * [[Seeker Goggles]] | ||
| + | ** [[Seeker Night Vision Goggles]] | ||
Revision as of 08:08, 31 August 2013
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| These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
| Energy: 40 | |||
| Durability: 225 / 225 (electronic) | |||
Value: 1100
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The optional night vision variant of adaptive goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants