Warmed Up
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| Warmed Up | |
| Cold damage resistance increased by X% and damage threshold increased by X. Immune to chill and freezing. Movement speed increased by 20% and movement points by 5 while not in stealth. All healing effects increased by 15%. | |
| Duration: 8 turns (40 seconds) | |
| Max stacks: 4 | |
A buff that helps mitigate cold damage and its effects, becoming more effective with more stacks. Warmed Up stacks are gained when standing near source of warmth like active campfire or burning barrels. Stacks are gradually lost over 2 turns (10 seconds) or when hit with attack that inflicts Chilled such as Cryokinesis. At 3 stacks it grants immunity to Chilled and Frozen, increases movement speed by 20% and grants 5 movement points. At 4 stacks it additionally increases healing effeciency by 15%.