Difference between revisions of "Bleeding Wound"
		
		
		
		
		
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| m | m | ||
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| * [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target) | * [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target) | ||
| * [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]]) | * [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]]) | ||
| − | * [[Taste for Blood]] (increases damage  | + | * [[Taste for Blood]] (increases damage of melee attacks for each bleeding wound on target) | 
| * [[Vile Weaponry]] (applies infected wound with bleeding wound) | * [[Vile Weaponry]] (applies infected wound with bleeding wound) | ||
Revision as of 06:00, 13 April 2016
| Bleeding Wound | |
| Bleeding for X damage every turn. | |
| Duration: 3 turns | |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)

