Difference between revisions of "Anticoagulation"
		
		
		
		
		
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| m | m (max stack, Knee Wound doesn't count) | ||
| Line 5: | Line 5: | ||
| | description = Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | | description = Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | ||
| | duration    = 2 turns | | duration    = 2 turns | ||
| − | | maxstacks   =  | + | | maxstacks   = 10 | 
| }} | }} | ||
| − | [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the  | + | [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect. | 
| {{Status effect navbox}} | {{Status effect navbox}} | ||
| [[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 04:17, 10 May 2017
| Anticoagulation | |
| Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | |
| Duration: 2 turns | |
| Max stacks: 10 | |
Anticoagulation is a debuff caused by all normal siphoner attacks. It makes their siphoning attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. Bleeding Wound counts as bleeding effect.

