Difference between revisions of "Acidic Entanglement"
		
		
		
		
		
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|  (immunities) |  (expedition update) | ||
| Line 2: | Line 2: | ||
| | tab1 = Regular | | tab1 = Regular | ||
| | tab2 = Corrosive | | tab2 = Corrosive | ||
| + | | tab3 = Rusting | ||
| }} | }} | ||
| Line 11: | Line 12: | ||
| ** [[Acid Vial]] | ** [[Acid Vial]] | ||
| ** [[Corrosive Acid Vial]] (applies [[Corrosion]]) | ** [[Corrosive Acid Vial]] (applies [[Corrosion]]) | ||
| + | ** [[Rusting Acid Vial]]{{expedition-inline}} (applies [[Rusting]]) | ||
| * [[Acid Blob Trap]]s (3 turns, high damage) | * [[Acid Blob Trap]]s (3 turns, high damage) | ||
| * [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | * [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | ||
| + | * [[Rusting Acid Blob Trap]]s{{expedition-inline}} (3 turns, high damage, applies [[Rusting]]) | ||
| {{clear}} | {{clear}} | ||
Revision as of 12:42, 23 July 2019
| Acidic Entanglement | |
| Character is caught in a sticky acidic blob which prevents them from moving and deals 15 acid damage every turn. | |
| Duration: 2 turns | |
| Corrosive Acidic Entanglement | |
| Character is caught in a sticky acidic blob which prevents them from moving and deals 60 acid damage every turn and applies 3 stacks of corrosion. | |
| Duration: 2 turns | |
Acidic Entanglements are damage-dealing immobilization effects. Their damage and duration vary depending on the source of the effect, while special acids cause additional effects such as Corrosion.
Sources
- Acid Blob Entanglement special ranged attack of Mutated Dogs (2 turns, pretty easy to avoid with high Evasion)
- Acid Blob Pistols (2 turns, proc)
- Acid Vial
- Corrosive Acid Vial (applies Corrosion)
- Rusting Acid Vial E (applies Rusting)
 
- Acid Blob Traps (3 turns, high damage)
- Corrosive Acid Blob Traps (3 turns, high damage, applies Corrosion)
- Rusting Acid Blob Traps E (3 turns, high damage, applies Rusting)
Immunity
The Escape Bonds ability of Escape Artist feat allows characters to escape immobilizing effects. Greaves footwear also grant a chance to avoid getting immobilized from most effects.
In versions older than 1.0.3, footwear crafted with Infused Siphoner Leather provided immobilization immunity.



