Difference between revisions of "Safe Mode"
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| − | {{ | + | {{Status Effect Infobox |
| + | | name = Safe Mode | ||
| + | | type = buff | ||
| + | | image = Safe Mode.png | ||
| + | | description = Short term immunity to all disabling effects. | ||
| + | | duration = 2 turns | ||
| + | | cooldown = | ||
| + | }} | ||
| − | + | Some mechanical enemies such as auto-turrets and sentry bots are able to reboot in [[Safe Mode]] after being [[short circuited]] with a disabling EMP attack. | |
| − | {{ | + | Safe mode makes them invulnerable to further electric damage. |
| + | |||
| + | |||
| + | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 03:24, 9 October 2013
| Safe Mode | |
| Short term immunity to all disabling effects. | |
| Duration: 2 turns | |
Some mechanical enemies such as auto-turrets and sentry bots are able to reboot in Safe Mode after being short circuited with a disabling EMP attack.
Safe mode makes them invulnerable to further electric damage.