Difference between revisions of "Goggles"
(new page) |
(Undo revision 51011 by Treadvisor (talk): Phreak entrance is one of its kind, nightvision does not ignore any other perception checks, do not post unverified info) Tag: Undo |
||
| (19 intermediate revisions by 5 users not shown) | |||
| Line 1: | Line 1: | ||
| − | {{infobox | + | {{tabbed infobox |
| − | | | + | | tab1 = NVG |
| − | | | + | | tab2 = Seeker |
| − | | | + | | tab3 = Smart |
| − | | | + | | tab4 = Motion-Tracking |
| − | + | | tab5 = Adaptive | |
| − | + | }} | |
| − | | | + | |
| − | + | '''Goggles''' provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%. | |
| + | |||
| + | The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty. | ||
| + | |||
| + | == Crafting == | ||
| + | Goggles can be crafted with [[Blueprint: Goggles]]. | ||
| + | |||
| + | == Variants == | ||
| + | |||
| + | === Lens === | ||
| + | Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality. | ||
| + | {{columns|2| | ||
| + | [[File:goggles.png]] '''Adaptive Goggles''' — +1 [[Perception]] | ||
| + | |||
| + | [[File:goggles4.png]] '''Motion Tracking Goggles''' — Increases [[Detection]] | ||
| + | |||
| + | [[File:goggles2.png]] '''Seeker Goggles''' — Increases ranged weapon critical chance | ||
| + | |||
| + | [[File:goggles3.png]] '''Smart Goggles''' — Increases ranged weapon special attack damage (only conditional attacks - see [[Special Attacks]]) | ||
| − | |||
| − | |||
| − | |||
}} | }} | ||
| − | + | === Optional === | |
| + | [[File:nvgoggles.png]] '''<lens type> Night Vision Goggles''' — Provides [[Night Vision]] capability when powered | ||
| + | <!-- | ||
| + | please don't remove. the primary purpose of this list is debugging itemlink template, which isn't terribly useful for wiki readers, so it's been commented out to improve page load times. | ||
| + | {{hiddensection|Complete name variant list| | ||
| + | * {{Itemlink|Adaptive Goggles}} | ||
| + | ** {{Itemlink|Adaptive Night Vision Goggles}} | ||
| + | |||
| + | * {{Itemlink|Motion Tracking Goggles}} | ||
| + | ** {{Itemlink|Motion Tracking Night Vision Goggles}} | ||
| − | + | * {{Itemlink|Seeker Goggles}} | |
| − | + | ** {{Itemlink|Seeker Night Vision Goggles}} | |
| − | + | * {{Itemlink|Smart Goggles}} | |
| − | * | + | ** {{Itemlink|Smart Night Vision Goggles}} |
| − | * | + | }}--> |
Latest revision as of 04:15, 26 August 2022
| |||
| These goggles contain a pair of adaptive lenses and an image intensifier tube that provides night vision capability module. | |||
| Use: Allows you to see in the dark. Turning on the device costs 9 energy and it consumes additional 3 energy every 5 seconds. (Cooldown: 5s) | |||
| Equip: Perception increased by 1 Equip: Dodge decreased by 25% | |||
| Energy: 47 | |||
| Durability: 180 / 180 (electronic) | |||
| Can be disassembled. | |||
| Cannot be recharged in combat | |||
| Weight: 0.71 | |||
Value: 8600
| |||
| |||
| These goggles contain a pair of seeker lenses. | |||
| Equip: Dodge decreased by 25% Equip: Critical chance with ranged weapons increased by 8% | |||
| Durability: 690 / 690 (mechanical) | |||
| Can be disassembled. | |||
| Weight: 0.11 | |||
Value: 1600
| |||
| |||
| These goggles contain a pair of smart lenses. | |||
| Equip: Dodge decreased by 25% Equip: Damage of special attacks with ranged weapons increased by 20% (this does not affect unconditional special attacks) | |||
| Durability: 690 / 690 (mechanical) | |||
| Can be disassembled. | |||
| Weight: 0.11 | |||
Value: 2800
| |||
| |||
| These goggles contain a pair of motion tracking lenses. | |||
| Equip: Dodge decreased by 25% Equip: Detection increased by 47.5% | |||
| Durability: 690 / 690 (mechanical) | |||
| Can be disassembled. | |||
| Weight: 0.11 | |||
Value: 2050
| |||
| |||
| These goggles contain a pair of adaptive lenses. | |||
| Equip: Perception increased by 1 Equip: Dodge decreased by 25% | |||
| Durability: 180 / 180 (electronic) | |||
| Can be disassembled. | |||
| Weight: 0.11 | |||
Value: 1100
| |||
Goggles provide various bonuses to sight or ranged weaponry, depending on lens type used. Wearing goggles interferes with peripheral vision, decreasing dodge by 25%.
The optional night vision variant of goggles can be incredibly useful in the dark caverns of Underrail, where light is a luxury. They have no AP cost associated with them, allowing you to turn them on/off at will during combat. To turn them on - drag them to the action bar. Night vision greatly increases precision with all ranged weapons in dark areas by counteracting any darkness penalty.
Crafting
Goggles can be crafted with Blueprint: Goggles.
Variants
Lens
Type and quality of lens determines the type and quality of the goggles' bonus, except for Adaptive Lens which has a static bonus and quality.
Adaptive Goggles — +1 Perception
Motion Tracking Goggles — Increases Detection
Seeker Goggles — Increases ranged weapon critical chance
Smart Goggles — Increases ranged weapon special attack damage (only conditional attacks - see Special Attacks)
Optional
<lens type> Night Vision Goggles — Provides Night Vision capability when powered