Difference between revisions of "Poison"
|  (added other poison types) | m (→Crawler Poison) | ||
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| − | [[Crawler Poison]] can be extracted from [[Crawler]]  | + | [[Crawler Poison]] can be extracted from [[Crawler Stinger]]s with [[Blueprint: Extract Humour]]. | 
| Crawler poison acts as a delayed 2-turn [[Stun]] if the victim cannot remove it with [[Antidote]]s. | Crawler poison acts as a delayed 2-turn [[Stun]] if the victim cannot remove it with [[Antidote]]s. | ||
Revision as of 14:36, 17 June 2014
Poisoning is caused by the attacks of poisonous creatures and various poisonous weaponry such as crossbow bolts, caltrops and bear traps.
The bio damage from poisons bypasses armor.[1] Up to 3 stacks of any poison can be removed with a single Antidote.
Burrower Poison
| Poison (Burrower) | |
| This character is affected by burrower poison, suffering 7 bio damage every turn. | |
| Duration: up to 5 turns | |
| Max stacks: ? | |
Burrower Poison can be extracted from Burrower Poison Glands with Blueprint: Extract Humour.
Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on heavily armored targets.
Cave Ear Poison
| Poison (Cave Ear) | |
| This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5. | |
| Duration: up to 5 turns | |
Cave Ear Poison can be processed from Cave Ear mushrooms with Blueprint: Process Plant or Fungus.
Crawler Poison
| Poison (Crawler) | |
| This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns. | |
| Duration: 2 turns | |
Crawler Poison can be extracted from Crawler Stingers with Blueprint: Extract Humour.
Crawler poison acts as a delayed 2-turn Stun if the victim cannot remove it with Antidotes.

