Difference between revisions of "Stunned"
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(moved immunity to the same page) |
(listed stun sources) |
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| image = Stunned.png | | image = Stunned.png | ||
| description = Cannot move or perform any actions. | | description = Cannot move or perform any actions. | ||
| − | | duration = 1- | + | | duration = 1-3 turns |
}} | }} | ||
'''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect. | '''Stun''' is basically a stronger variant of [[Incapacitated]], but stunned targets do not lose sight of their enemies. Damage does not remove this effect. | ||
| − | + | Most stuns last for 1 turn but some stuns such as [[Dirty Kick]] on a human male last longer. | |
| − | + | === Sources === | |
| + | * Any {{color|yellow|electricity}} damage on organic targets unless otherwise specified (1 turn) | ||
| + | * [[Combo]] (1 turn) | ||
| + | * [[Cut-Throat]] (3 turns) | ||
| + | * [[Poison#Crawler Poison|Crawler Poison]] (2 turns) | ||
| + | * [[Dirty Kick]] (1-2 turns) | ||
| + | * [[Electrokinesis]] and [[Electroshock Pistol]] (primary target only, 1 turn) | ||
| + | * Sentry Bot, [[Taser]] (1 turn) | ||
| + | * Siphoner [[Headbutt]] attack (20% proc, 1 turn) | ||
| + | * [[Sledgehammer]] (innate 10% proc, 1 turn) | ||
| + | * [[Telekinetic Punch]] (1 turn) | ||
{{clear}} | {{clear}} | ||
Revision as of 08:09, 12 August 2014
| Stunned | |
| Cannot move or perform any actions. | |
| Duration: 1-3 turns | |
Stun is basically a stronger variant of Incapacitated, but stunned targets do not lose sight of their enemies. Damage does not remove this effect.
Most stuns last for 1 turn but some stuns such as Dirty Kick on a human male last longer.
Sources
- Any electricity damage on organic targets unless otherwise specified (1 turn)
- Combo (1 turn)
- Cut-Throat (3 turns)
- Crawler Poison (2 turns)
- Dirty Kick (1-2 turns)
- Electrokinesis and Electroshock Pistol (primary target only, 1 turn)
- Sentry Bot, Taser (1 turn)
- Siphoner Headbutt attack (20% proc, 1 turn)
- Sledgehammer (innate 10% proc, 1 turn)
- Telekinetic Punch (1 turn)
Immunity
| Second Wind | |
| Short term immunity to stun effects. | |
| Duration: 2 turns | |
Second Wind is caused by expiring stun effects.