Difference between revisions of "Short Circuited"
		
		
		
		
		
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|  (moved immunity to the same page) | m (listed sources) | ||
| Line 8: | Line 8: | ||
| }} | }} | ||
| − | All [[robots]] become [[Short Circuited]] upon being hit with  | + | All [[robots]] become [[Short Circuited]] upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' [[stun]]. | 
| − | EMP  | + | === Sources === | 
| + | * Any {{color|yellow|electricity}} damage on robotic targets (1 turn) | ||
| + | * [[EMP Grenade]] (2 turns) | ||
| + | * [[EMP Mine]] (2 turns) | ||
| {{clear}} | {{clear}} | ||
Revision as of 10:18, 12 August 2014
| Short Circuited | |
| This machine is temporarily disabled and cannot perform any functions. | |
| Duration: 1-2 turns | |
All robots become Short Circuited upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' stun.
Sources
- Any electricity damage on robotic targets (1 turn)
- EMP Grenade (2 turns)
- EMP Mine (2 turns)
Immunity
| Safe Mode | |
| Short term immunity to all disabling effects. | |
| Duration: 2 turns | |
Robotic targets will reboot into Safe Mode after being short circuited, which will make them immune to repeated short-circuiting for a short while.


