Difference between revisions of "Short Circuited"
		
		
		
		
		
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| All [[robots]] become [[Short Circuited]] upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' [[stun]]. | All [[robots]] become [[Short Circuited]] upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' [[stun]]. | ||
| + | |||
| + | Being unable to perform any functions means short circuited targets cannot act during their turns nor dodge/evade attacks during enemy turns. | ||
| === Sources === | === Sources === | ||
Revision as of 02:14, 14 August 2014
| Short Circuited | |
| This machine is temporarily disabled and cannot perform any functions. | |
| Duration: 1-2 turns | |
All robots become Short Circuited upon being hit with electric damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' stun.
Being unable to perform any functions means short circuited targets cannot act during their turns nor dodge/evade attacks during enemy turns.
Sources
- Any electricity damage on robotic targets (1 turn)
- EMP Grenade (2 turns)
- EMP Mine (2 turns)
Immunity
| Safe Mode | |
| Short term immunity to all disabling effects. | |
| Duration: 2 turns | |
Robotic targets will reboot into Safe Mode after being short circuited, which will make them immune to repeated short-circuiting for a short while.


