Difference between revisions of "Electrokinesis"
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| − | '''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. | + | '''Electrokinesis''' damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants {{Electricity|0.15 - 0.45|number only}} damage, rounded. |
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== Trainers == | == Trainers == | ||
* [[Bisson]] in [[South Gate Station]] | * [[Bisson]] in [[South Gate Station]] | ||
| + | * [[Psionic Mentor: Electrokinesis]] | ||
== Related feats and items == | == Related feats and items == | ||
Latest revision as of 05:22, 15 December 2022
| Electrokinesis | |
| Psychokinesis (30 skill required) | |
| Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned. | |
| Action Points: 30 | |
| Psi: 35 | |
| Range: 8.0 | |
Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants 0.15 - 0.45 damage, rounded.
| Effective skill | Damage |
|---|---|
| 0 | Electricity: 8-9 |
| 30 | Electricity: 12-22 |
| 50 | Electricity: 16-32 |
| 100 | Electricity: 23-54 |
| 150 | Electricity: 30-76 |
| 200 | Electricity: 38-99 |
| 250 | Electricity: 46-122 |
| 300 | Electricity: 53-144 |
Trainers
Related feats and items
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