Difference between revisions of "Cryostasis"

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{{Ability Infobox
 
{{Ability Infobox
| image         = {{PAGENAME}}.png
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| image       = Cryostasis.png
| type          = psi
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| nature      = malicious
| name         = Cryostasis
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| name       = Cryostasis
| school       = Metathermics
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| school     = Metathermics
| skillreq     = 35
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| skillreq   = 35
| description   = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
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| description = Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.
| apcost       = 10
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| psicost       = 15
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The effect can be lessened or mitigated through cold resistance.
| range         = 10,0
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| apcost     = 10
| cooldown     = 8 turns
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| psicost     = 65
 +
| range       = 6.0
 +
| cooldown   = 8 turns
 
}}
 
}}
  
[[Cryostasis]] can be learned from [[Quinton]]. Good CC ability when used with [[Cryokinesis]].
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'''Cryostasis''' is a good control ability when used with [[Cryokinesis]]. [[Chill]] stacks up to 3 times, allowing this ability to [[Frozen|freeze]] its target for up to 5 turns. (Up to 6 turns with [[Cryogenic Induction]])
 +
 
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Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.
 +
 
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== Trainers ==
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* [[Quinton]] in [[South Gate Station]] ''(Note: [[Tissue sample collection|Quinton's quest]] rewards you with a free psi ability)''
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* [[Psionic Mentor: Cryostasis]]
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== Related feats ==
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* [[Hypothermia]]
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* [[Cryogenic Induction]]
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* [[Thermodynamicity]]
  
  
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{{Abilities navbox|collapsed}}
 
{{Psi abilities navbox}}
 
{{Psi abilities navbox}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
 
[[Category:Psi]]
 
[[Category:Psi]]

Latest revision as of 06:21, 15 December 2022

Cryostasis icon

Cryostasis
Metathermics (35 skill required)
Suspends the target in cryostasis for 2 turns plus an additional turn per Chill effect currently on the target. Any damage will undo cryostasis.

The effect can be lessened or mitigated through cold resistance.

Action Points: 10
Psi: 65
Range: 6.0
Cooldown: 8 turns

Cryostasis is a good control ability when used with Cryokinesis. Chill stacks up to 3 times, allowing this ability to freeze its target for up to 5 turns. (Up to 6 turns with Cryogenic Induction)

Chance to resist the freezing effect is based on target's cold resistance. Metathermics skill does not affect it.

Trainers

Related feats