Difference between revisions of "Acidic Entanglement"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| WikimanBot (talk | contribs)  (tabbed infobox for different acid types) |  (immunities) | ||
| Line 13: | Line 13: | ||
| * [[Acid Blob Trap]]s (3 turns, high damage) | * [[Acid Blob Trap]]s (3 turns, high damage) | ||
| * [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | * [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Immunity == | ||
| + | {{Immobilization immunities}} | ||
| {{Status effect navbox}} | {{Status effect navbox}} | ||
| [[Category:Status effects]] | [[Category:Status effects]] | ||
Revision as of 00:39, 23 August 2018
| Acidic Entanglement | |
| Character is caught in a sticky acidic blob which prevents them from moving and deals 15 acid damage every turn. | |
| Duration: 2 turns | |
Acidic Entanglements are damage-dealing immobilization effects. Their damage and duration vary depending on the source of the effect, while special acids cause additional effects such as Corrosion.
Sources
- Acid Blob Entanglement special ranged attack of Mutated Dogs (2 turns, pretty easy to avoid with high Evasion)
- Acid Blob Pistols (2 turns, proc)
- Acid Vial
- Corrosive Acid Vial (applies Corrosion)
 
- Acid Blob Traps (3 turns, high damage)
- Corrosive Acid Blob Traps (3 turns, high damage, applies Corrosion)
Immunity
The Escape Bonds ability of Escape Artist feat allows characters to escape immobilizing effects. Greaves footwear also grant a chance to avoid getting immobilized from most effects.
In versions older than 1.0.3, footwear crafted with Infused Siphoner Leather provided immobilization immunity.


