Difference between revisions of "Dazed"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
m  | 
				|||
| Line 11: | Line 11: | ||
=== Sources ===  | === Sources ===  | ||
* Any [[Stunned|stun]] for characters with [[Thick Skull]] is converted to daze  | * Any [[Stunned|stun]] for characters with [[Thick Skull]] is converted to daze  | ||
| + | * [[Boxing Gloves]] (1 turn, 30% chance)  | ||
* [[Concussive Shots]] (1 turn, 40% chance)  | * [[Concussive Shots]] (1 turn, 40% chance)  | ||
* [[Telekinetic Undulation]] (1 turn, 50% chance)  | * [[Telekinetic Undulation]] (1 turn, 50% chance)  | ||
Revision as of 22:12, 11 December 2017
| Dazed | |
| Action points reduced by 15. | |
| Duration: 1-5 turns | |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
 - Boxing Gloves (1 turn, 30% chance)
 - Concussive Shots (1 turn, 40% chance)
 - Telekinetic Undulation (1 turn, 50% chance)
 - Quake (1 turn, 50% chance)
 - Consuming medicine while affected by a Hyperallergenic (3 turns)
 - Flashbang while using Night Vision (5 turns)