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| Electrokinesis
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| Psychokinesis (30 skill required)
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| Projects an electrical bolt that deals 16-29 electrical damage to the primary target and stuns it for 1 turn before jumping to a nearby target (unless fully resisted). It can jump up to 4 times, but the damage decreases by 20% of the original amount with each jump. It can strike the same target multiple times, but it needs at least two targets to jump between. Only the primary target is stunned.
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| Action Points: 30
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| Psi: 35
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| Range: 8.0
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Electrokinesis damage scales with effective Psychokinesis skill. The maximum distance between jumps is roughly 5 tiles. Can be invoked through a fence or a gate. Every effective skill point in Psychokinesis grants 0.15 - 0.45 damage, rounded.
| Effective skill |
Damage
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| 0 |
Electricity: 8-9
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| 30 |
Electricity: 12-22
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| 50 |
Electricity: 16-32
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| 100 |
Electricity: 23-54
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| 150 |
Electricity: 30-76
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| 200 |
Electricity: 38-99
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| 250 |
Electricity: 46-122
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| 300 |
Electricity: 53-144
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Trainers
Related feats and items
| Abilities
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| Attacks
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| Gear
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| Abilities
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| Psi
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| NPC
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| Expedition
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| Heavy Duty
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