Difference between revisions of "Bleeding Wound"

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[[Bleeding Wound]]s are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and [[Anticoagulation]] prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
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'''Bleeding Wounds''' are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and [[Anticoagulation]] prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
  
 
== Sources ==
 
== Sources ==
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{{columns|3|
 
* [[Rend]] attack of old [[rathound]]s
 
* [[Rend]] attack of old [[rathound]]s
 
* [[Cut-Throat]] feat
 
* [[Cut-Throat]] feat
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* [[Serrated Bolt]]s
 
* [[Serrated Bolt]]s
 
* [[Serrated Knife|Serrated Knives]]
 
* [[Serrated Knife|Serrated Knives]]
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* [[Kukri]]
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* [[The Claw]]
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* [[Ripper's Glove]]
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* [[Bone Handle Knife]]
 
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Revision as of 16:44, 21 January 2016

Bleeding Wound icon

Bleeding Wound
Bleeding for X damage every turn.
Duration: 3 turns

Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.

Sources

Related feats

  • Cut-Throat (knife attack, extremely powerful bleeding wound)
  • Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
  • Kneecap Shot (causes similar effect, bleeding Knee Wound)
  • Taste for Blood (increases damage and reduces AP cost of melee attacks for each bleeding wound on target)
  • Vile Weaponry (applies infected wound with bleeding wound)