Difference between revisions of "Bleeding Wound"

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* [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target)
 
* [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target)
 
* [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]])
 
* [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]])
* [[Taste for Blood]] (increases damage and reduces AP cost of melee attacks for each bleeding wound on target)
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* [[Taste for Blood]] (increases damage of melee attacks for each bleeding wound on target)
 
* [[Vile Weaponry]] (applies infected wound with bleeding wound)
 
* [[Vile Weaponry]] (applies infected wound with bleeding wound)
  

Revision as of 06:00, 13 April 2016

Bleeding Wound icon

Bleeding Wound
Bleeding for X damage every turn.
Duration: 3 turns

Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.

Sources

Related feats