Difference between revisions of "Incapacitated"

From Underrail Wiki
Jump to navigation Jump to search
m
m
Line 7: Line 7:
 
}}
 
}}
  
[[Incapacitated]] is the only disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid spills, electroshocks or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306]
+
[[Incapacitated]] is a fairly common disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from [[poison]], acid spills, electroshocks or [[Bleeding Wound|bleeding]] does not remove incapacitation.[http://underrail.com/forums/index.php?topic=781.msg4306#msg4306]
  
 
Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while incapacitated.
 
Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, [[Locus of Control]] can be used while incapacitated.

Revision as of 07:30, 15 November 2014

Incapacitated icon

Incapacitated
Cannot move or perform any actions, but any damage taken will remove the effect.
Duration: 1-5 turns

Incapacitated is a fairly common disabling control effect which does not provide temporary immunity, meaning incapacitation effects can stunlock your character or enemies. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove incapacitation.[1]

Being unable to perform any actions means incapacitated targets cannot act during their turns nor dodge/evade attacks during enemy turns. However, Locus of Control can be used while incapacitated.

Incapacitated targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.

Sources