Poison

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Revision as of 07:53, 24 August 2014 by Wikiman (talk | contribs) (listed sources)
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Poisoning is caused by the attacks of poisonous creatures and various poisonous weaponry such as throwing knives, crossbow bolts, caltrops and bear traps.

The Hypertoxicity feat doubles the damage done by poisons you apply.

The bio damage from poisons bypasses armor.[1] Up to 3 stacks of any poison can be removed with a single Antidote.

Burrower Poison

Poison (Burrower) icon

Poison (Burrower)
This character is afflicted by burrower poison, suffering 7 bio damage every turn.
Duration: up to 5 turns
Max stacks: 5

Burrower Poison can be extracted from Burrower Poison Glands with Blueprint: Extract Humour.

Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on otherwise heavily armored targets. Damage varies depending on source.

Sources

Cave Ear Poison

Poison (Cave Ear) icon

Poison (Cave Ear)
This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5.
Duration: up to 5 turns

Cave Ear Poison can be processed from Cave Ear mushrooms with Blueprint: Process Plant or Fungus.

It increases damage other poisons do by 50% and the perception loss can cause up to 33% reduction in ranged skill.

Sources

Crawler Poison

Poison (Crawler) icon

Poison (Crawler)
This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns.
Duration: 2 turns

Crawler Poison can be extracted from Crawler Stingers with Blueprint: Extract Humour.

Crawler poison acts as a delayed 2-turn Stun if its victim cannot remove it with Antidotes.

Sources