Difference between revisions of "Short Circuited"

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=== Sources ===
 
=== Sources ===
* Any {{color|yellow|electricity}} damage (1 turn)
+
* Any {{color|yellow|electricity}} damage unless otherwise specified, see [[Stun]] (1 turn)
 
* [[EMP Grenade]] (2 turns)
 
* [[EMP Grenade]] (2 turns)
 
* [[EMP Grenade Mk II]] (2 turns)
 
* [[EMP Grenade Mk II]] (2 turns)
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* [[EMP Mine Mk III]] (3 turns)
 
* [[EMP Mine Mk III]] (3 turns)
 
{{clear}}
 
{{clear}}
 +
 +
Small electric shocks such as those caused by [[5mm Shock Round]]s do not short circuit.
  
 
== Immunity ==
 
== Immunity ==

Revision as of 11:57, 23 September 2017

Short Circuited icon

Short Circuited
This machine is temporarily disabled and cannot perform any functions.
Duration: 1-2 turns

Automatons become Short Circuited when hit with electricity damage or EMP weapons. It's pretty much the robotic equivalent to organic targets' stun.

Being unable to perform any functions means short circuited targets cannot act during their turns nor dodge/evade attacks during enemy turns.

Sources

Small electric shocks such as those caused by 5mm Shock Rounds do not short circuit.

Immunity

Safe Mode icon

Safe Mode
Short term immunity to all disabling effects.
Duration: 2 turns

Automatons will reboot into Safe Mode after being short circuited, which will make them immune to repeated short-circuiting for a short while.