Difference between revisions of "Fear"
		
		
		
		
		
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| WikimanBot (talk | contribs)  | |||
| Line 1: | Line 1: | ||
| {{Status Effect Infobox | {{Status Effect Infobox | ||
| | name        = Fear | | name        = Fear | ||
| − | |  | + | | nature      = malicious | 
| | image       = Fear.png | | image       = Fear.png | ||
| | description = Overwhelming fear prevents this character from acting rationally. | | description = Overwhelming fear prevents this character from acting rationally. | ||
| Line 25: | Line 25: | ||
| {{Status Effect Infobox | {{Status Effect Infobox | ||
| | name        = Aphobia | | name        = Aphobia | ||
| − | |  | + | | nature      = beneficial | 
| | image       = Aphobia.png | | image       = Aphobia.png | ||
| | description = Short term immunity to all fear effects. | | description = Short term immunity to all fear effects. | ||
Revision as of 08:52, 31 July 2018
| Fear | |
| Overwhelming fear prevents this character from acting rationally. | |
| Duration: 1-8 turns | |
Fear is an effect and also a category of control effects. Feared characters run away from their enemies in panic.
Robotic targets are immune to fear. Rathounds are especially afraid of fire.
Sources
- Frighten
- Dehumanizer
- On rathounds: Flares, any source of Heat damage
Other fear effects
- Burning
- Intimidated (does not cause panic)
Immunity
| Aphobia | |
| Short term immunity to all fear effects. | |
| Duration: 2 turns | |
Aphobia is caused by expiring fear effects that cause loss of control.
The Rathound Regalia also provides permanent fear immunity as long as its worn.


