Difference between revisions of "Blast Suit"
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| RaptorMoses (talk | contribs)  (Added model) | RaptorMoses (talk | contribs)   (Gallery added) | ||
| Line 14: | Line 14: | ||
| | datafile     = Armor/blastsuit.item | | datafile     = Armor/blastsuit.item | ||
| }} | }} | ||
| − | |||
| − | |||
| '''Blast Suit''' is an armor suit. | '''Blast Suit''' is an armor suit. | ||
| Line 24: | Line 22: | ||
| * [[1.0.4.15]] - introduced | * [[1.0.4.15]] - introduced | ||
| + | == Gallery == | ||
| + | <gallery> | ||
| + | pl_bls.png | Male variant | ||
| + | pl_f_bls.png    | Female variant | ||
| + | </gallery> | ||
| {{Armor navbox}} | {{Armor navbox}} | ||
Revision as of 15:25, 25 January 2020
| 
 | |||
| A full suit of body armor specially designed to withstand the pressure generated by a bomb and any fragments the bomb may produce. | |||
| Resistances: 
 | |||
| Armor penalty: 95% | |||
| Equip: Damage taken from explosions reduced by 85% Equip: Dexterity decreased by 6 Equip: Agility decreased by 6 Equip: Movement speed reduced by 20% Equip: Action points reduced by 10 | |||
| Durability: 2220 / 2220 (mechanical) | |||
| Weight: 40.00 | |||
| Value: 7500 
 | |||
Blast Suit is an armor suit.
| Damage modifier sources | ||||
|---|---|---|---|---|
| Source | Damage modifier | Damage/attack type(s) | Type | Notes | 
| Evasion | -0% to -85% | Area of effect attacks | Skill | |
| Stuntman E | -20% | Area of effect attacks | Feat | additive to evasion, still capped at -85% | 
| Tempered: Cold E | -30% | Cold | Feat | |
| Tempered: Heat E | -30% | Heat | Feat | |
| Tempered: Acid E | -30% | Acid | Feat | |
| Tempered: Electricity E | -30% | Electricity | Feat | |
| Conditioning | -10% to -25% | Mechanical, Heat, Cold | Feat | |
| Conditioning | -5% | Mechanical, Heat, Cold | Specialization | |
| Parafibrotic Regenerative Injection HD | -15% | Mechanical, Heat | Special ability | special ability granted from the Technomedic Exoskeleton | 
| Heavy Metal HD | -7% to -20% | Mechanical | Feat | |
| Heavy Metal HD | Varies | Mechanical | Specialization | |
| Stoicism | -0% to -24% | All | Feat | 1% per 4% health missing | 
| Stoicism | -0% to -12% | All | Specialization | |
| Beyond Cold | -15% and -40% | Mechanical and Cold | Feat | activated when Chilled or Frozen | 
| Blast Balaclava | Varies | Explosions | Headwear | |
| Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
| Infused Ancient Rathound Leather Armor | -5% | Mechanical | Armor Suit | |
| Infused Ancient Rathound Leather Armor | Varies | Heat, Cold | Armor Suit | |
| Infused Leper Serpent Leather Armor E | Varies | Bio | Armor Suit | |
| Nanocomposite Plate armors | Varies | Critical Hits | Armor Suit | |
| Blast Overcoat armors | Varies | Explosions | Armor Suit | |
| Gray Spec Ops Armor E | -20% | Explosions | Armor Suit | |
| Blast Suit | -85% | Explosions | Armor Suit | |
| Lifting Belt | -5% | Mechanical | Belt | |
| Bioinvestigative Belt | -10% | Bio | Belt | |
| Chemoinvestigative Belt | -5% | Heat | Belt | |
| Electroinvestigative Belt | -15% | Energy | Belt | |
| Sea Serpent Slaying Sash E | -15% | Bio | Belt | |
| Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
| Infused Ancient Rathound Leather Tabi Boots | -5% | Mechanical | Footwear | |
| Blast Tabi Boots | Varies | Explosions | Footwear | |
| Nervosomnifer | -60% | All | Drug | |
| Morphine Shot | -50% | All | Drug | |
| Aegis (medicine) | -15% | All | Drug | |
| Irongut | -75% | Bio | Drug | |
| Laylow | -10% | Bio | Food | |
| Canned Mushrooms | -15% | Bio | Food | |
| Canned Fish | -15% | Cold | Food | |
| Canned Meat | -5% | Mechanical | Food | |
| Canned Stew | -8% | Heat | Food | |
| Canned Czernina E | -15% | Heat | Food | |
| Cooked Burrower Egg | -35% | Poison | Food | |
| Sea Serpent Fillet E | -20% | Poison | Food | |
| Mutie Stew E | -35% | Acid | Food | |
| Kzozel E | -10% | Mechanical | Food | |
| Kzozel Yantar E | -15% | Mechanical | Food | |
| Mushroom Brew | -10% | Mechanical | Food | |
| Leper Poison E | +10% to +60% | Mechanical | Poison | Max 6 stacks, 10% per stack | 
| Chemical Destabilization: Acid | +25% to +50% | Acid | Status effect | Max 2 stacks, 25% per stack | 
| Chemical Destabilization: Heat | +25% to +50% | Heat | Status effect | Max 2 stacks, 25% per stack | 
| Chemical Destabilization: Cold | +25% to +50% | Cold | Status effect | Max 2 stacks, 25% per stack | 
| Infected Wound | +10% to +30% | All | Status effect | Max 3 stacks, 10% per stack | 
| Infected Wound with Vile Weaponry: Damage specialization | +15% to +45% | All | Status effect | Max 3 stacks, 15% per stack | 
| Contaminated | +10% to +200% | All | Status effect | Max 20 stacks, 10% per stack | 
History
- 1.0.4.15 - introduced
Gallery



