Difference between revisions of "Anticoagulation"
		
		
		
		
		
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| − | {{ | + | {{Status Effect Infobox | 
| − | |Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | + | | name        = Anticoagulation | 
| − | | | + | | nature      = malicious | 
| + | | image       = Anticoagulation.png | ||
| + | | description = Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | ||
| + | | duration    = 2 turns | ||
| + | | maxstacks   = 10 | ||
| }} | }} | ||
| − | + | [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect.   | |
| + | It can be also applied by bladed melee weapons coated with [[Anticoagulant]]. | ||
| − | {{ | + | |
| − | [[Category: | + | {{Status effect navbox}} | 
| + | [[Category:Status effects]] | ||
Latest revision as of 16:10, 8 November 2022
| Anticoagulation | |
| Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | |
| Duration: 2 turns | |
| Max stacks: 10 | |
Anticoagulation is a debuff caused by all normal siphoner attacks. It makes their siphoning attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. Bleeding Wound counts as bleeding effect.
It can be also applied by bladed melee weapons coated with Anticoagulant.

