Difference between revisions of "Anticoagulation"
		
		
		
		
		
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|  (1.1.5.12 update) | m | ||
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| [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect.   | [[Anticoagulation]] is a debuff caused by all normal [[siphoner]] attacks. It makes their [[siphoning]] attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. [[Bleeding Wound]] counts as bleeding effect.   | ||
| − | It can be also applied by melee weapons  | + | It can be also applied by bladed melee weapons coated with [[Anticoagulant]]. | 
| {{Status effect navbox}} | {{Status effect navbox}} | ||
| [[Category:Status effects]] | [[Category:Status effects]] | ||
Latest revision as of 16:10, 8 November 2022
| Anticoagulation | |
| Prolongs all bleeding effects and increases effectiveness of blood draining attacks by 20%. Also, all healing effects are reduced by 7%. | |
| Duration: 2 turns | |
| Max stacks: 10 | |
Anticoagulation is a debuff caused by all normal siphoner attacks. It makes their siphoning attack much stronger and reduces the efficiency of your healing somewhat. It stacks multiple times, with a maximum stack of 10. Bleeding Wound counts as bleeding effect.
It can be also applied by bladed melee weapons coated with Anticoagulant.

