Difference between revisions of "Frozen"
		
		
		
		
		
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{{Status Effect Infobox  | {{Status Effect Infobox  | ||
| name        = Frozen  | | name        = Frozen  | ||
| − | |   | + | | nature      = malicious  | 
| image       = Cryostasis.png  | | image       = Cryostasis.png  | ||
| description = Frozen solid. Cannot perform any action, but any damage taken will cancel the effect.  | | description = Frozen solid. Cannot perform any action, but any damage taken will cancel the effect.  | ||
| Line 21: | Line 21: | ||
* [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target)  | * [[Cryostasis]] (2 turns + 1 turn per [[Chill]] effect on target)  | ||
* [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets)  | * [[Cryogenic Induction]] (increases cryostasis duration by 1 turn, allows shattering frozen targets)  | ||
| + | |||
| + | {{clear}}  | ||
| + | |||
| + | == Immunity ==  | ||
| + | Armor suits crafted with [[Insulating Foam Padding]] provide immunity to freezing.  | ||
{{Status effect navbox}}  | {{Status effect navbox}}  | ||
[[Category:Status effects]]  | [[Category:Status effects]]  | ||
Latest revision as of 10:02, 11 September 2022
| Frozen | |
| Frozen solid. Cannot perform any action, but any damage taken will cancel the effect. | |
| Duration: 2-6 turns | |
Frozen is a disabling control effect which does not provide temporary immunity, meaning freezing effects can stunlock the player character or non-player characters. However, direct damage taken will break the effect. Damage from poison, acid spills, electroshocks or bleeding does not remove frozen.[1]
Being unable to perform any actions means frozen targets cannot act during their turns nor dodge/evade attacks during enemy turns.
Frozen targets lose sight of their enemies, allowing for easy re-stealthing or retreating behind a corner.
- Long exposure to Cryogas
 - Cryoliquid Blob Pistol (1 turn)
 - Cryoliquid Blob Trap (3 turns)
 - Cryoliquid Blob Trap Mk II (4 turns)
 - Cryoliquid Blob Trap Mk III (5 turns)
 - Cryostasis (2 turns + 1 turn per Chill effect on target)
 - Cryogenic Induction (increases cryostasis duration by 1 turn, allows shattering frozen targets)
 
Immunity
Armor suits crafted with Insulating Foam Padding provide immunity to freezing.