Difference between revisions of "Dazed"
		
		
		
		
		
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 (more sources, effect description)  | 
				m (→Sources)  | 
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* [[Quake]] (1 turn, 50% chance)  | * [[Quake]] (1 turn, 50% chance)  | ||
* Consuming medicine while affected by a [[Hyperallergenic]] (3 turns)  | * Consuming medicine while affected by a [[Hyperallergenic]] (3 turns)  | ||
| − | * [[Flashbang]] while using [[Night Vision]] (5 turns)  | + | * [[Flashbang]]ed while using [[Night Vision]] (5 turns)  | 
* [[Improved Unarmed Combat]] (1 turn, 5% chance)  | * [[Improved Unarmed Combat]] (1 turn, 5% chance)  | ||
* [[Shield Bash]]{{expedition-inline}} (1 turn)  | * [[Shield Bash]]{{expedition-inline}} (1 turn)  | ||
Revision as of 21:14, 23 March 2024
| Dazed | |
| Action points reduced by 15 and movement points reduced by 30. | |
| Duration: 1-5 turns | |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
 - Boxing Gloves (1 turn, 30% chance)
 - Concussive Shots (1 turn, 40% chance)
 - Telekinetic Undulation (1 turn, 50% chance)
 - Quake (1 turn, 50% chance)
 - Consuming medicine while affected by a Hyperallergenic (3 turns)
 - Flashbanged while using Night Vision (5 turns)
 - Improved Unarmed Combat (1 turn, 5% chance)
 - Shield Bash E (1 turn)