Difference between revisions of "Dazed"
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Int0rcess0r (talk | contribs) (→Sources: added refurbished black arrow as source of daze) |
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* [[Improved Unarmed Combat]] (1 turn, 5% chance) | * [[Improved Unarmed Combat]] (1 turn, 5% chance) | ||
* [[Shield Bash]]{{expedition-inline}} (1 turn) | * [[Shield Bash]]{{expedition-inline}} (1 turn) | ||
| − | + | * [[Refurbished Black Arrow]] (2 turns inflicted to user upon firing) | |
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] | ||
Latest revision as of 17:08, 11 October 2026
| Dazed | |
| Action points reduced by 15 and movement points reduced by 30. | |
| Duration: 1-5 turns | |
Dazed is a debuff. Characters with Thick Skull feat cannot be stunned. Instead, they become dazed when hit with a stun effect. Duration of daze is equal to duration of the stun that was avoided.
Sources
- Any stun for characters with Thick Skull is converted to daze
- Boxing Gloves (1 turn, 30% chance)
- Concussive Shots (1 turn, 40% chance)
- Telekinetic Undulation (1 turn, 50% chance)
- Quake (1 turn, 50% chance)
- Scrapperac (2 turns; while under the foodstuff's effects, small chance to inflict on self or target enemy)
- Consuming medicine while affected by a Hyperallergenic (3 turns)
- Flashbanged while using Night Vision (5 turns)
- Improved Unarmed Combat (1 turn, 5% chance)
- Shield Bash E (1 turn)
- Refurbished Black Arrow (2 turns inflicted to user upon firing)