Difference between revisions of "Acidic Entanglement"
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WikimanBot (talk | contribs) (tabbed infobox for different acid types) |
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| tab1 = Regular | | tab1 = Regular | ||
| tab2 = Corrosive | | tab2 = Corrosive | ||
+ | | tab3 = Rusting | ||
}} | }} | ||
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=== Sources === | === Sources === | ||
− | * [[Acid Blob Entanglement]] special ranged attack of [[Mutated Dog]]s (2 turns, pretty easy to avoid with high [[Evasion]]) | + | * [[Acid Blob Entanglement]]: special ranged attack of [[Mutated Dog]]s (2 turns, pretty easy to avoid with high [[Evasion]]) |
+ | * [[Acid Blob Attack]]{{expedition-inline}}: special ranged attack of [[Sørmirbæren Skærder]]s with Acid Launcher Arm mutation (2 turns, high damage, applies [[Rusting]]) | ||
* [[Acid Blob Pistol]]s (2 turns, proc) | * [[Acid Blob Pistol]]s (2 turns, proc) | ||
** [[Acid Vial]] | ** [[Acid Vial]] | ||
** [[Corrosive Acid Vial]] (applies [[Corrosion]]) | ** [[Corrosive Acid Vial]] (applies [[Corrosion]]) | ||
+ | ** [[Rusting Acid Vial]]{{expedition-inline}} (applies [[Rusting]]) | ||
* [[Acid Blob Trap]]s (3 turns, high damage) | * [[Acid Blob Trap]]s (3 turns, high damage) | ||
* [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | * [[Corrosive Acid Blob Trap]]s (3 turns, high damage, applies [[Corrosion]]) | ||
+ | * [[Rusting Acid Blob Trap]]s{{expedition-inline}} (3 turns, high damage, applies [[Rusting]]) | ||
+ | |||
+ | {{clear}} | ||
+ | |||
+ | == Immunity == | ||
+ | {{Immobilization immunities}} | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 20:23, 17 March 2022
Acidic Entanglement | |
Character is caught in a sticky acidic blob which prevents them from moving and deals 15 acid damage every turn. | |
Duration: 2 turns |
Corrosive Acidic Entanglement | |
Character is caught in a sticky acidic blob which prevents them from moving and deals 60 acid damage every turn and applies 3 stacks of corrosion. | |
Duration: 2 turns |
Acidic Entanglements are damage-dealing immobilization effects. Their damage and duration vary depending on the source of the effect, while special acids cause additional effects such as Corrosion.
Sources
- Acid Blob Entanglement: special ranged attack of Mutated Dogs (2 turns, pretty easy to avoid with high Evasion)
- Acid Blob Attack E: special ranged attack of Sørmirbæren Skærders with Acid Launcher Arm mutation (2 turns, high damage, applies Rusting)
- Acid Blob Pistols (2 turns, proc)
- Acid Vial
- Corrosive Acid Vial (applies Corrosion)
- Rusting Acid Vial E (applies Rusting)
- Acid Blob Traps (3 turns, high damage)
- Corrosive Acid Blob Traps (3 turns, high damage, applies Corrosion)
- Rusting Acid Blob Traps E (3 turns, high damage, applies Rusting)
Immunity
The Escape Bonds ability of Escape Artist feat allows characters to escape immobilizing effects.
In versions older than 1.0.3, footwear crafted with Infused Siphoner Leather provided immobilization immunity.