Difference between revisions of "Adrenaline Rush"

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[[Adrenaline Rush]] is the effect of [[Adrenaline Shot]]. Causes [[Fatigue]] when it expires.
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'''Adrenaline Rush''' is the effect of [[Adrenaline Shot]] and adrenaline injections of  [[Faceless Doctor]]s. Causes [[Fatigue]] when it expires.
  
In some cases NPCs can gain adrenaline rush of varying strength naturally, which will usually only expire upon death.
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=== Natural adrenaline rush ===
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In some cases creatures can gain adrenaline rush of varying strength naturally, which will usually only expire upon death.
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{| class="wikitable"
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|-
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! Creature !! Natural adrenaline rush effect !! Duration !! Condition(s) !! Other effects
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|-
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| [[Warthog]]
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| +15 Action Points<br>+10% Dodge and Evasion<br>+4 Strength
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| Permanent
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| DOMINATING difficulty<br>Health below 50%
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| Also gains permanent [[Pain Suppression]]
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|-
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| [[Bladeling]]
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| +15 Action Points<br>+10% Dodge and Evasion<br>+4 Strength
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| Permanent
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| DOMINATING difficulty<br>Attracted to [[Psi-amplifier]]
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| Also gains 10 stacks of [[Taste for Blood]]
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|}
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category: Status effects]]
 
[[Category: Status effects]]

Revision as of 18:01, 29 January 2018

Adrenaline Rush icon

Adrenaline Rush
Action points increased by 20, dodge and evasion by 30%, and strength by 2.
Duration: 3 turns

Adrenaline Rush is the effect of Adrenaline Shot and adrenaline injections of Faceless Doctors. Causes Fatigue when it expires.

Natural adrenaline rush

In some cases creatures can gain adrenaline rush of varying strength naturally, which will usually only expire upon death.

Creature Natural adrenaline rush effect Duration Condition(s) Other effects
Warthog +15 Action Points
+10% Dodge and Evasion
+4 Strength
Permanent DOMINATING difficulty
Health below 50%
Also gains permanent Pain Suppression
Bladeling +15 Action Points
+10% Dodge and Evasion
+4 Strength
Permanent DOMINATING difficulty
Attracted to Psi-amplifier
Also gains 10 stacks of Taste for Blood