Difference between revisions of "Fear"
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− | '''Fear''' is | + | '''Fear''' is a status effect and also a category of control effects. The fear status effect causes characters run away from their enemies in panic. The fear category is a list of debuffs that certain foes are immune to. |
− | + | === Fear sources === | |
− | + | * [[Burning]] | |
− | |||
− | === | ||
* [[Frighten]] | * [[Frighten]] | ||
* [[Dehumanizer]] | * [[Dehumanizer]] | ||
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=== Other fear effects === | === Other fear effects === | ||
− | * [[ | + | * [[Intimidated]] |
− | * [[ | + | * [[Shell Shock|Shell Shocked]]{{heavyduty-inline}} |
− | |||
− | == | + | == Aphobia == |
{{Status Effect Infobox | {{Status Effect Infobox | ||
| name = Aphobia | | name = Aphobia | ||
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}} | }} | ||
− | '''Aphobia''' is | + | '''Aphobia''' is gained after the namesake fear status expires. It provides short-term immunity to not just further fear, but any effect in the fear category such as intimidated. |
+ | {{clear}} | ||
− | + | == Immunity == | |
− | + | Sources of fear immunity provide immunity to not just the fear status, but all fear effects. | |
− | |||
− | {{Mind Affecting Attack immunities}} | + | * {{Mind Affecting Attack immunities}} |
+ | * [[Rathound Regalia]], [[Gray Officer Armor]] and [[Master Demolitionist Belt]] also provide permanent fear immunity as long as they are worn. | ||
+ | * {{Locus of Control immunities}} | ||
{{Status effect navbox}} | {{Status effect navbox}} | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 02:58, 14 November 2023
Fear | |
Overwhelming fear prevents this character from acting rationally. | |
Duration: 1-8 turns |
Fear is a status effect and also a category of control effects. The fear status effect causes characters run away from their enemies in panic. The fear category is a list of debuffs that certain foes are immune to.
Fear sources
- Burning
- Frighten
- Dehumanizer
- On rathounds: Flares, any source of Heat damage
Other fear effects
Aphobia
Aphobia | |
Short term immunity to all fear effects. | |
Duration: 2 turns |
Aphobia is gained after the namesake fear status expires. It provides short-term immunity to not just further fear, but any effect in the fear category such as intimidated.
Immunity
Sources of fear immunity provide immunity to not just the fear status, but all fear effects.
- Automatons are immune to all kinds of mind affecting attacks.
- Rathound Regalia, Gray Officer Armor and Master Demolitionist Belt also provide permanent fear immunity as long as they are worn.
- The Locus of Control feat can remove and provide temporary immunity to stun, fear, incapacitation, and mind control effects.