Difference between revisions of "Adrenaline Rush"

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m (jookhela)
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| DOMINATING difficulty<br>Attracted to [[Psi-amplifier]]
 
| DOMINATING difficulty<br>Attracted to [[Psi-amplifier]]
 
| Also gains 10 stacks of [[Taste for Blood]]
 
| Also gains 10 stacks of [[Taste for Blood]]
 +
|-
 +
| [[Jookhela]]
 +
| +20 Action Points<br>+100% Dodge and Evasion<br>+4 Strength
 +
| Permanent
 +
| DOMINATING difficulty
 +
| Also gains 5 Constitution
 
|}
 
|}
  

Revision as of 12:56, 24 March 2018

Adrenaline Rush icon

Adrenaline Rush
Action points increased by 20, dodge and evasion by 30%, and strength by 2.
Duration: 3 turns

Adrenaline Rush is the effect of Adrenaline Shot and adrenaline injections of Faceless Doctors. Causes Fatigue when it expires.

Natural adrenaline rush

In some cases creatures can gain adrenaline rush of varying strength naturally, which will usually only expire upon death.

Creature Natural adrenaline rush effect Duration Condition(s) Other effects
Warthog +15 Action Points
+10% Dodge and Evasion
+4 Strength
Permanent DOMINATING difficulty
Health below 50%
Also gains permanent Pain Suppression
Bladeling +15 Action Points
+10% Dodge and Evasion
+4 Strength
Permanent DOMINATING difficulty
Attracted to Psi-amplifier
Also gains 10 stacks of Taste for Blood
Jookhela +20 Action Points
+100% Dodge and Evasion
+4 Strength
Permanent DOMINATING difficulty Also gains 5 Constitution