Difference between revisions of "Poison"

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{{Expedition}}
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'''Poisoning''' is caused by the attacks of poisonous creatures and man-made poisonous weaponry such as throwing knives, crossbow bolts, caltrops and bear traps. Version [[1.1.5.0]] also introduced ability to coat bladed and spiked melee weapons with poison.
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== Mechanics ==
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If the attack (usually {{mechanical}} attack) delivering poison does not penetrate armor (deals no damage), no poison will be applied. But once a poison is delivered inside an organic target, it bypasses the {{bio}} resistance and threshold of worn armor, but not the target's innate bio damage modifier.
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[[Irongut]] pills and other sources of untyped or biological damage reduction will reduce damage of poisons. Up to 3 stacks of any poison can be removed with a single dose of [[Antidote]]. It removes poisons in random order.
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When a new stack of poison is applied, the duration of all stacks is refreshed. The [[Hypertoxicity]] feat doubles the damage done by poisons you apply.
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== Overview of poisons ==
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{| class="wikitable" style="width:100%;"
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|-
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!rowspan="2"| Name
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!rowspan="2"| Crafting source
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!colspan="4"| Availability
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!rowspan="2"| Max.<br>Stacks
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!rowspan="2"| Duration
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!rowspan="2"| Effect
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!rowspan="2"| End effect
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|-
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! [[Bear Trap]] !! [[Blueprint: Chemical Bolt|Chemical Bolt]] !! [[Throwing Knife]] !! [[Caltrops]]
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|-
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| {{Itemlink|Black Dragon Poison}}
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| {{Itemlink|Black Dragon}} fish
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|maroon|☒}}
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| 1
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| 1 turn
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| Psi inhibition
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| None
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|-
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| {{Itemlink|Burrower Poison}}
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| {{Itemlink|Burrower Poison Gland}}
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}}
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| 5
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| 5 turns or less
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| Deal 7 {{Bio}} damage
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| None
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|-
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| {{Itemlink|Cave Ear Poison}}
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| {{Itemlink|Cave Ear}} mushroom
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}}
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| 1
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| 3 turns or less
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| +50% {{Bio}} damage taken, -5 [[Perception]]
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| None
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|-
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| {{Itemlink|Crawler Poison}}
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| {{Itemlink|Crawler Stinger}}
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}}
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| 1
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| 2 turns
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| Deal 5 {{Bio}} damage, potentially [[Hyperallergenic]]
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| [[Stun]]
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|-
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| {{Itemlink|Spirit Poison}}
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| {{Itemlink|Spirit Mushroom}}
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|maroon|☒}}
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| 1
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| 2 turns
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| Deal 15 {{Bio}} damage, -65% [[Resolve]]
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| Summon [[Doppelganger]]
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|-
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| {{Itemlink|Blinding Poison}}{{expedition-inline}}
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| {{Itemlink|Giant Creeper Poison Gland}}{{expedition-inline}}
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}}
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| 8
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| 3 turns
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| Deal 7 {{Bio}} damage, -1 [[Perception]]
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| None
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|-
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| {{Itemlink|Leper Poison}}{{expedition-inline}}
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| {{Itemlink|Leper Serpent Poison Gland}}{{expedition-inline}}
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|maroon|☒}}
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| 6
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| 3 turns
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| Deal 8 {{Bio}} damage, +10% {{Mechanical}} damage taken
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| None
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|-
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| {{Itemlink|Heartbreak Poison}}{{expedition-inline}}
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| {{Itemlink|Heartbreaker Serpent Poison Gland}}{{expedition-inline}}
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| {{color|green|☑}} || {{color|green|☑}} || {{color|green|☑}} || {{color|maroon|☒}}
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| 5
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| 5 turns
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| Deal 3 {{Bio}} damage
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| Cardiac arrest
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|}
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== Black Dragon Poison ==
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{{Status Effect Infobox
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| name        = Poison (Black Dragon)
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| nature      = malicious
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| image      = Poison (Black Dragon).png
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| description = Affected by poison which prevents psi ability invocation and psi point regeneration.
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| duration    = 1 turn
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| maxstacks  =
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}}
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[[Black Dragon Poison]] can be extracted from [[Black Dragon]]s with [[Blueprint: Extract Humour]].
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It acts as a psi inhibitor, preventing the use of psi abilities and halting psi regeneration.
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=== Sources ===
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* [[Black Dragon Poison Bear Trap]]
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* [[Black Dragon Poison Bolt]]
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* [[Black Dragon Poison Throwing Knife]]
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* [[Faceless Gaunt]] attacks
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{{clear}}
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== Burrower Poison ==
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{{Status Effect Infobox
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| name        = Poison (Burrower)
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| nature      = malicious
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| image      = Poison.png
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| description = This character is afflicted by burrower poison, suffering 7 bio damage every turn.
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| duration    = up to 5 turns
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| maxstacks  = 5
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}}
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[[Burrower Poison]] can be extracted from [[Burrower Poison Gland]]s with [[Blueprint: Extract Humour]].
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Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on otherwise heavily armored targets. Damage varies depending on source.
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=== Sources ===
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* [[Burrower]] spine attack
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* [[Burrower Poison Bear Trap]]
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* [[Burrower Poison Bolt]]
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* [[Burrower Poison Caltrops]]
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* [[Burrower Poison Throwing Knife]]
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* [[Faceless Gaunt]] attacks
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{{clear}}
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== Cave Ear Poison ==
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{{Status Effect Infobox
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| name        = Poison (Cave Ear)
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| nature      = malicious
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| image      = Poison.png
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| description = This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5.
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| duration    = up to 5 turns
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| maxstacks  =
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}}
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[[Cave Ear Poison]] can be processed from [[Cave Ear]] mushrooms with [[Blueprint: Process Plant or Fungus]].
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It increases damage other poisons do by 50% and the perception loss can cause up to 33% reduction in ranged skill.
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=== Sources ===
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* [[Cave Ear Poison Bear Trap]]
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* [[Cave Ear Poison Bolt]]
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* [[Cave Ear Poison Caltrops]]
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* [[Cave Ear Poison Throwing Knife]]
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* [[Faceless Gaunt]] attacks
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{{clear}}
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== Crawler Poison ==
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{{Status Effect Infobox
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| name        = Poison (Crawler)
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| nature      = malicious
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| image      = Poison.png
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| description = This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns.
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| duration    = 2 turns
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| maxstacks  =
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}}
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[[Crawler Poison]] can be extracted from [[Crawler Stinger]]s with [[Blueprint: Extract Humour]].
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Crawler poison acts as a delayed 2-turn [[Stun]] if its victim cannot remove it with [[Antidote]]s.
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=== Sources ===
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* [[Crawler]] sting attack
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* [[Crawler Poison Bear Trap]]
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* [[Crawler Poison Bolt]]
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* [[Crawler Poison Caltrops]]
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* [[Crawler Poison Throwing Knife]]
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* [[Faceless Gaunt]] attacks
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{{clear}}
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== Spirit Poison ==
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{{Status Effect Infobox
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| name        = Poison (Spirit)
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| nature      = malicious
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| image      = Poison.png
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| description = This character if afflicted by spirit poison, suffering 15 bio damage every turn and having its resolve reduced by 65%. If the poison is not removed before it expires it will summon a psionic doppelganger of the victim if it's human.
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| duration    = 2 turns
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| maxstacks  =
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}}
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[[Spirit Poison]] can be processed from [[Spirit Mushroom]]s with [[Blueprint: Process Plant or Fungus]].
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It deals bio damage, reduces resolve and summons a doppelganger if its human victim cannot remove it with [[Antidote]]s.
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=== Sources ===
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* [[Spirit Poison Bear Trap]]
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* [[Spirit Poison Bolt]]
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* [[Spirit Poison Throwing Knife]]
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* [[Faceless Gaunt]] attacks
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{{clear}}
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== Blinding Poison (Expedition) ==
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{{Status Effect Infobox
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| name        = Poison (Blinding)
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| nature      = malicious
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| image      = Poison.png
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| description = This character is afflicted by blinding poison, suffering 7 bio damage every turn. Their perception is also decreased by 1.
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| duration    = 3 turns
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| maxstacks  = 8
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}}
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[[Blinding Poison]] can be extracted from [[Giant Creeper Poison Gland]]s with [[Blueprint: Extract Humour]].
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Blinding poison deals the same amount of damage as burrower poison, but does not last as long. However, it also reduces perception and can stack up to 8 times.
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=== Sources ===
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* [[Giant Creeper]] attacks
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* [[Blinding Poison Bear Trap]]
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* [[Blinding Poison Bolt]]
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* [[Blinding Poison Caltrops]]
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* [[Blinding Poison Throwing Knife]]
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{{clear}}
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== Leper Poison (Expedition) ==
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{{Status Effect Infobox
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| name        = Poison (Leper)
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| nature      = malicious
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| image      = Poison.png
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| description = This character is afflicted by leper poison, suffering 8 bio damage every turn and receiving 10% more mechanical damage from all sources.
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| duration    = 3 turns
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| maxstacks  = 6
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}}
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[[Leper Poison]] can be extracted from [[Leper Serpent Poison Gland]]s with [[Blueprint: Extract Humour]].
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Leper poison deals bio damage and potentially increases the target mechanical damage modifier taken by up to 60%.
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=== Sources ===
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* [[Leper Serpent]] attacks
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* [[Leper Poison Bear Trap]]
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* [[Leper Poison Bolt]]
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* [[Leper Poison Throwing Knife]]
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* [[Høddurform]]
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{{clear}}
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== Heartbreak Poison (Expedition) ==
 
{{Status Effect Infobox
 
{{Status Effect Infobox
| name        = Poison
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| name        = Poison (Heartbreak)
| type        = debuff
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| nature      = malicious
| image      =  
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| image      = Poison.png
| description = This character is affected by burrower poison, suffering 7 bio damage every turn.
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| description = This character is afflicted by heartbreak poison, suffering 3 bio damage every turn. It the poison is not removed, it will deal additional 30 bio damage on expiration.
 
| duration    = 5 turns
 
| duration    = 5 turns
| maxstacks  = ?
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| maxstacks  = 5
 
}}
 
}}
  
[[Poison]]ing is caused by [[Burrower]] attacks and various weaponry using burrower poison. The bio damage from poison bypasses armor.[http://underrail.com/forums/index.php?topic=539.msg2762#msg2762]
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[[Heartbreak Poison]] can be extracted from [[Heartbreaker Serpent Poison Gland]]s with [[Blueprint: Extract Humour]].
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Heartbreak poison deals relatively weak bio damage, but causes a cardiac arrest when it ends. The damage of cardiac arrest quickly increases with stacks of heartbreak poison (15, 45, 90, 150, 225). New stacks reset the duration.
  
Up to 3 stacks of poison can be removed with a single [[Antidote]].
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=== Sources ===
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* [[Heartbreaker]] attacks
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* [[Heartbreak Poison Bear Trap]]
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* [[Heartbreak Poison Bolt]]
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* [[Heartbreak Poison Throwing Knife]]
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* [[Høddurform]]
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{{clear}}
  
  
 
{{Status effect navbox}}
 
{{Status effect navbox}}
 
[[Category:Status effects]]
 
[[Category:Status effects]]
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[[Category:Game mechanics]]

Latest revision as of 14:14, 31 October 2023

This page contains content from Underrail: Expedition expansion.

Poisoning is caused by the attacks of poisonous creatures and man-made poisonous weaponry such as throwing knives, crossbow bolts, caltrops and bear traps. Version 1.1.5.0 also introduced ability to coat bladed and spiked melee weapons with poison.

Mechanics

If the attack (usually Mechanical attack) delivering poison does not penetrate armor (deals no damage), no poison will be applied. But once a poison is delivered inside an organic target, it bypasses the Bio resistance and threshold of worn armor, but not the target's innate bio damage modifier.

Irongut pills and other sources of untyped or biological damage reduction will reduce damage of poisons. Up to 3 stacks of any poison can be removed with a single dose of Antidote. It removes poisons in random order.

When a new stack of poison is applied, the duration of all stacks is refreshed. The Hypertoxicity feat doubles the damage done by poisons you apply.

Overview of poisons

Name Crafting source Availability Max.
Stacks
Duration Effect End effect
Bear Trap Chemical Bolt Throwing Knife Caltrops
Icon Black Dragon Poison Icon Black Dragon fish 1 1 turn Psi inhibition None
Icon Burrower Poison Icon Burrower Poison Gland 5 5 turns or less Deal 7 Bio damage None
Icon Cave Ear Poison Icon Cave Ear mushroom 1 3 turns or less +50% Bio damage taken, -5 Perception None
Icon Crawler Poison Icon Crawler Stinger 1 2 turns Deal 5 Bio damage, potentially Hyperallergenic Stun
Icon Spirit Poison Icon Spirit Mushroom 1 2 turns Deal 15 Bio damage, -65% Resolve Summon Doppelganger
Icon Blinding Poison E Icon Giant Creeper Poison Gland E 8 3 turns Deal 7 Bio damage, -1 Perception None
Icon Leper Poison E Icon Leper Serpent Poison Gland E 6 3 turns Deal 8 Bio damage, +10% Mechanical damage taken None
Icon Heartbreak Poison E Icon Heartbreaker Serpent Poison Gland E 5 5 turns Deal 3 Bio damage Cardiac arrest

Black Dragon Poison

Poison (Black Dragon) icon

Poison (Black Dragon)
Affected by poison which prevents psi ability invocation and psi point regeneration.
Duration: 1 turn

Black Dragon Poison can be extracted from Black Dragons with Blueprint: Extract Humour.

It acts as a psi inhibitor, preventing the use of psi abilities and halting psi regeneration.

Sources

Burrower Poison

Poison (Burrower) icon

Poison (Burrower)
This character is afflicted by burrower poison, suffering 7 bio damage every turn.
Duration: up to 5 turns
Max stacks: 5

Burrower Poison can be extracted from Burrower Poison Glands with Blueprint: Extract Humour.

Burrower poison can stack multiple times, potentially leading to large amounts of unmitigable bio damage per turn, even on otherwise heavily armored targets. Damage varies depending on source.

Sources

Cave Ear Poison

Poison (Cave Ear) icon

Poison (Cave Ear)
This character is afflicted by cave ear poison. All biological damage received increased by 50% and perception reduced by 5.
Duration: up to 5 turns

Cave Ear Poison can be processed from Cave Ear mushrooms with Blueprint: Process Plant or Fungus.

It increases damage other poisons do by 50% and the perception loss can cause up to 33% reduction in ranged skill.

Sources

Crawler Poison

Poison (Crawler) icon

Poison (Crawler)
This character is afflicted by crawler poison that deals 5 damage each turn for 2 turns. If the poison is not removed before it expires it will stun the victim for 2 turns.
Duration: 2 turns

Crawler Poison can be extracted from Crawler Stingers with Blueprint: Extract Humour.

Crawler poison acts as a delayed 2-turn Stun if its victim cannot remove it with Antidotes.

Sources

Spirit Poison

Poison (Spirit) icon

Poison (Spirit)
This character if afflicted by spirit poison, suffering 15 bio damage every turn and having its resolve reduced by 65%. If the poison is not removed before it expires it will summon a psionic doppelganger of the victim if it's human.
Duration: 2 turns

Spirit Poison can be processed from Spirit Mushrooms with Blueprint: Process Plant or Fungus.

It deals bio damage, reduces resolve and summons a doppelganger if its human victim cannot remove it with Antidotes.

Sources

Blinding Poison (Expedition)

Poison (Blinding) icon

Poison (Blinding)
This character is afflicted by blinding poison, suffering 7 bio damage every turn. Their perception is also decreased by 1.
Duration: 3 turns
Max stacks: 8

Blinding Poison can be extracted from Giant Creeper Poison Glands with Blueprint: Extract Humour.

Blinding poison deals the same amount of damage as burrower poison, but does not last as long. However, it also reduces perception and can stack up to 8 times.

Sources

Leper Poison (Expedition)

Poison (Leper) icon

Poison (Leper)
This character is afflicted by leper poison, suffering 8 bio damage every turn and receiving 10% more mechanical damage from all sources.
Duration: 3 turns
Max stacks: 6

Leper Poison can be extracted from Leper Serpent Poison Glands with Blueprint: Extract Humour.

Leper poison deals bio damage and potentially increases the target mechanical damage modifier taken by up to 60%.

Sources

Heartbreak Poison (Expedition)

Poison (Heartbreak) icon

Poison (Heartbreak)
This character is afflicted by heartbreak poison, suffering 3 bio damage every turn. It the poison is not removed, it will deal additional 30 bio damage on expiration.
Duration: 5 turns
Max stacks: 5

Heartbreak Poison can be extracted from Heartbreaker Serpent Poison Glands with Blueprint: Extract Humour.

Heartbreak poison deals relatively weak bio damage, but causes a cardiac arrest when it ends. The damage of cardiac arrest quickly increases with stacks of heartbreak poison (15, 45, 90, 150, 225). New stacks reset the duration.

Sources