Difference between revisions of "Snipe"
		
		
		
		
		
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| m (0.1.14 update) | WikimanBot (talk | contribs)  | ||
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| Can be used even while your target can see you, as long as you're in [[Stealth Mode]]. | Can be used even while your target can see you, as long as you're in [[Stealth Mode]]. | ||
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| {{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Abilities navbox|collapsed}} | ||
| [[Category:Feats]] | [[Category:Feats]] | ||
| [[Category:Abilities]] | [[Category:Abilities]] | ||
Revision as of 06:38, 9 April 2015
Feat
|   | Snipe | 
| Grants you a special attack with a crossbow or a sniper rifle that deals additional damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
| Requirements 
 | |
History
- 0.1.14.0 - perception requirement increased from 8 to 10
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
| Snipe | |
| A special attack with a crossbow or sniper rifle that deals additional stealth skill+125% damage. Can only be used in stealth. This attack cannot critically hit. | |
| Action Points: Active weapon's AP cost | |
| Range: Active weapon's range | |
| Cooldown: 3 turns | |
Can be used even while your target can see you, as long as you're in Stealth Mode.
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