Difference between revisions of "Kneecap Shot"
		
		
		
		
		
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| WikimanBot (talk | contribs) | WikimanBot (talk | contribs)  | ||
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| + | '''Kneecap Shot''' is a feat and an attack ability. | ||
| + | |||
| == Feat == | == Feat == | ||
| {{Feat Infobox | {{Feat Infobox | ||
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| | description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | | description  = An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception.<br><br>It also removes all movement points from the target for 3 turns (target can still move using action points).<br><br>Only works on living targets (that have knees).<br><br>Cooldown: 5 turns. | ||
| | requirements = | | requirements = | ||
| − | * [[ | + | * [[Guns]] or [[Crossbows]] 25 | 
| * [[Perception]] 7 | * [[Perception]] 7 | ||
| }} | }} | ||
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| * [[0.1.4.0]] - feat introduced | * [[0.1.4.0]] - feat introduced | ||
| * [[0.1.12.0]] - mechanics changed | * [[0.1.12.0]] - mechanics changed | ||
| + | {{clear}} | ||
| − | |||
| − | |||
| == Ability == | == Ability == | ||
| {{Ability Infobox | {{Ability Infobox | ||
Revision as of 08:08, 21 August 2015
Kneecap Shot is a feat and an attack ability.
Feat
|   | Kneecap Shot | 
| An attack with a pistol, crossbow or SMG that, in addition to normal weapon damage, also applies a bleeding wound that deals 75% damage of the original attack over 3 turns plus additional 5% for every point in perception. It also removes all movement points from the target for 3 turns (target can still move using action points). Only works on living targets (that have knees). Cooldown: 5 turns. | |
| Requirements 
 | |
History
Ability
| Kneecap Shot | |
| Deals normal weapon damage and inflicts a bleeding wound that deals additional X% damage (scales with perception) over 3 turns and removes all movement points from the target (target can still move using action points). Can only be performed with a pistol, crossbow or SMG. | |
| Action Points: Active weapon's AP cost | |
| Range: 7.0 | |
| Cooldown: 5 turns | |
This attack causes Knee Wound. The extra damage dealt is equal to 75% of the original attack's damage plus additional 5% for every point in Perception.
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