Difference between revisions of "Eviscerate"
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The eviscerate attack can be extremely powerful for characters who specialize in causing [[Bleeding Wound]]s. | The eviscerate attack can be extremely powerful for characters who specialize in causing [[Bleeding Wound]]s. | ||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Damage | ||
| + | | max = | ||
| + | | text = Increases the bonus damage per bleeding wound by {0}% for each specialization point. | ||
| + | }} | ||
Revision as of 05:41, 11 October 2017
Eviscerate is a feat and a special attack.
Feat
| Eviscerate | |
| Grants you a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed. Cooldown: 1 turn. | |
Requirements | |
History
- 0.1.14.0 - melee requirement increased from 65 to 80
- 0.1.13.0 - bonus damage changed from 100% to 50%
- 0.1.11.0 - feat introduced
Ability
| Eviscerate | |
| Perform a special knife attack that removes all bleeding wounds from the target and deals 50% bonus damage for each bleeding wound removed. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 1 turn | |
The eviscerate attack can be extremely powerful for characters who specialize in causing Bleeding Wounds.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases the bonus damage per bleeding wound by {0}% for each specialization point.
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