Difference between revisions of "Snipe"
		
		
		
		
		
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|  (→History:  copypaste from patch notes) |  (→History:  note abou the current 1% bonus) | ||
| Line 16: | Line 16: | ||
| * [[0.2.0.3]] - fixed feat description | * [[0.2.0.3]] - fixed feat description | ||
| * [[0.2.0.1]] - fixed the bug that caused the attack not to do those base 100% of damage in addition to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now requires 30 stealth to obtain. | * [[0.2.0.1]] - fixed the bug that caused the attack not to do those base 100% of damage in addition to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now requires 30 stealth to obtain. | ||
| + | ** Note that the bonus damage per stealth point is currently 1%. It is unclear when it was changed back to 1% (possibly during the 0.2 beta) as this was omitted from patch notes. | ||
| * [[0.1.14.0]] - perception requirement increased from 8 to 10 | * [[0.1.14.0]] - perception requirement increased from 8 to 10 | ||
| * [[0.1.8.0]] - increased the base damage bonus from 100% to 125%   | * [[0.1.8.0]] - increased the base damage bonus from 100% to 125%   | ||
Revision as of 06:04, 10 March 2019
Snipe is a feat and a special attack.
Feat
|   | Snipe | 
| Grants you a special attack with a crossbow or a sniper rifle that deals 225% weapon damage plus additional 1% damage per stealth skill point. Can only be used in stealth. This attack cannot critically hit. Cooldown: 3 turns | |
| Requirements 
 | |
History
- 0.2.0.3 - fixed feat description
- 0.2.0.1 - fixed the bug that caused the attack not to do those base 100% of damage in addition to bonus damage and also changed the bonus damage per stealth point to 1.5% (up from 1%). Feat description also now displays exact numbers. Also now requires 30 stealth to obtain.
- Note that the bonus damage per stealth point is currently 1%. It is unclear when it was changed back to 1% (possibly during the 0.2 beta) as this was omitted from patch notes.
 
- 0.1.14.0 - perception requirement increased from 8 to 10
- 0.1.8.0 - increased the base damage bonus from 100% to 125%
- 0.1.5.0 - can no longer critically hit
- 0.1.4.0 - feat introduced
Ability
| Snipe | |
| A special attack with a crossbow or sniper rifle that deals x% damage (scales with stealth skill). Can only be used in stealth. This attack cannot critically hit. | |
| Action Points: Active weapon's AP cost | |
| Range: Active weapon's range | |
| Cooldown: 3 turns | |
Can be used even while your target can see you, as long as you're in Stealth Mode.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Each specialization point further increases the additional damage per point in stealth skill by {0}%.
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