Difference between revisions of "Pummel"
		
		
		
		
		
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|  (Added specialization numbers.) | m | ||
| Line 32: | Line 32: | ||
| | name = Damage | | name = Damage | ||
| | max  = 5 | | max  = 5 | ||
| − | | text = Increases the damage modifier by  | + | | text = Increases the damage modifier by 7% for each specialization point. | 
| }} | }} | ||
| {{Specialization | {{Specialization | ||
| | name = Action Points | | name = Action Points | ||
| | max  = 5 | | max  = 5 | ||
| − | | text = Reduces the action point cost by  | + | | text = Reduces the action point cost by 2 for each specialization point. | 
| }} | }} | ||
Revision as of 08:09, 17 July 2019
Pummel is a feat and a special attack.
Feat
|   | Pummel | 
| You can perform a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. Cooldown: 3 turns | |
| Requirements 
 | |
Useful against enemies with high dodge.
History
- 0.1.5.0 - feat introduced
Ability
| Pummel | |
| Performs a special attack with a sledgehammer that deals 50% weapon damage and does not ignore damage threshold, but puts living targets off balance for 2 turns if it lands. Off-balanced characters have their dodge and evasion reduced to zero. | |
| Action Points: 10 | |
| Cooldown: 3 turns | |
Causes Off-balance. Has lower action point cost than normal sledgehammer attacks.
Specializations
- Damage (5 levels) — Increases the damage modifier by 7% for each specialization point.
- Action Points (5 levels) — Reduces the action point cost by 2 for each specialization point.
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