Difference between revisions of "Bleeding Wound"
		
		
		
		
		
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| {{Status Effect Infobox | {{Status Effect Infobox | ||
| | name        = Bleeding Wound | | name        = Bleeding Wound | ||
| − | |  | + | | nature      = malicious | 
| | image       = Bleeding Wound.png | | image       = Bleeding Wound.png | ||
| − | | description = Bleeding for  | + | | description = Bleeding for X damage every turn. | 
| − | | duration    =  | + | | duration    = 3 turns | 
| − | | maxstacks   =  | + | | maxstacks   =   | 
| }} | }} | ||
| − | + | '''Bleeding Wounds''' are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and [[Anticoagulation]] prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target. | |
| − | + | == Sources == | |
| + | {{columns|3| | ||
| + | * [[Rend]] attack of old [[rathound]]s | ||
| + | * Attacks of [[Bladeling]]s, [[Burrower Warrior]]s and [[Hunchback Mutant]]s | ||
| + | * [[Cut-Throat]] feat | ||
| + | * [[7.62mm Micro-Shrapnel Round]]s | ||
| + | * [[Cryokinetic Orb]] | ||
| + | * [[Bear Trap]]s | ||
| + | * [[Barbed Throwing Net]]s | ||
| + | * [[Boots|Bladed Boots]] | ||
| + | * [[Combat Gloves|Bladed Combat Gloves]] | ||
| + | * [[Metal Armor|Bladed Metal Armor]] | ||
| + | * [[Serrated Bolt]]s | ||
| + | * [[Broadhead Bolt]]s | ||
| + | * [[Serrated Knife|Serrated Knives]] | ||
| + | * [[The Claw]] | ||
| + | * [[Ripper's Glove]] | ||
| + | * [[Spiked Chrome Brass Knuckles]] | ||
| + | * [[Dehumanizer]] | ||
| + | * [[Bone Handle Knife]] | ||
| + | * [[Nail Bomb]]s | ||
| + | * [[Sørmirbæren Knife]] | ||
| + | * [[Sørmirbæren Skærder Knife]] | ||
| + | * [[Sørmirbæren Skærder Sword]] | ||
| + | * [[Sørmirbæren Skærder Spear]] | ||
| + | * [[Sørmirbæren Skærder Sledgehammer]] | ||
| + | * [[Sørmirbæren Spirit Staff]] | ||
| + | * [[Barbaton]] | ||
| + | }} | ||
| + | |||
| + | == Related feats == | ||
| + | * [[Cut-Throat]] (knife attack, extremely powerful bleeding wound) | ||
| + | * [[Eviscerate]] (knife attack, deals bonus damage for each bleeding wound on target) | ||
| + | * [[Kneecap Shot]] (causes similar effect, bleeding [[Knee Wound]]) | ||
| + | * [[Taste for Blood]] (increases damage of melee attacks for each bleeding wound on target) | ||
| + | * [[Vile Weaponry]] (applies infected wound with bleeding wound) | ||
| {{Status effect navbox}} | {{Status effect navbox}} | ||
| [[Category:Status effects]] | [[Category:Status effects]] | ||
Latest revision as of 16:56, 13 June 2023
| Bleeding Wound | |
| Bleeding for X damage every turn. | |
| Duration: 3 turns | |
Bleeding Wounds are caused by various bladed and/or serrated weaponry on organic targets that can bleed. Damage depends on the effect that caused the bleed and is usually a percentage of the initial attack that caused the bleed. Duration is most commonly 3 turns, but some effects can cause longer bleeding and Anticoagulation prolongs all bleed effects by 20%. There is no hard limit on how many bleeding wounds can be applied to a single target.
Sources
- Rend attack of old rathounds
- Attacks of Bladelings, Burrower Warriors and Hunchback Mutants
- Cut-Throat feat
- 7.62mm Micro-Shrapnel Rounds
- Cryokinetic Orb
- Bear Traps
- Barbed Throwing Nets
- Bladed Boots
- Bladed Combat Gloves
- Bladed Metal Armor
- Serrated Bolts
- Broadhead Bolts
- Serrated Knives
- The Claw
- Ripper's Glove
- Spiked Chrome Brass Knuckles
- Dehumanizer
- Bone Handle Knife
- Nail Bombs
- Sørmirbæren Knife
- Sørmirbæren Skærder Knife
- Sørmirbæren Skærder Sword
- Sørmirbæren Skærder Spear
- Sørmirbæren Skærder Sledgehammer
- Sørmirbæren Spirit Staff
- Barbaton
Related feats
- Cut-Throat (knife attack, extremely powerful bleeding wound)
- Eviscerate (knife attack, deals bonus damage for each bleeding wound on target)
- Kneecap Shot (causes similar effect, bleeding Knee Wound)
- Taste for Blood (increases damage of melee attacks for each bleeding wound on target)
- Vile Weaponry (applies infected wound with bleeding wound)

