Difference between revisions of "Bullet Time"
Jump to navigation
Jump to search
m |
m |
||
| (One intermediate revision by one other user not shown) | |||
| Line 15: | Line 15: | ||
}} | }} | ||
| − | The final reduced Action Point cost can't go below | + | The final reduced Action Point cost is rounded down and can't go below 5. |
{{clear}} | {{clear}} | ||
Latest revision as of 23:14, 23 December 2025
Bullet Time is a feat, a special ability and a status effect.
Feat
The final reduced Action Point cost is rounded down and can't go below 5.
Ability
| Bullet time | |
| When activated, reduces action point cost of firing firearm pistols by 30% until the end of the turn. | |
| Cooldown: 10 turns | |
Specializations
- Bullet Time (5 levels) — Further reduces action point cost by 4% (additive) for each specialization point.
History
- 1.1.3.0 - feat introduced
| |||||||||||||||||||||||