Difference between revisions of "Expose Weakness"

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'''Expose Weakness''' is a feat and a special attack.
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== Feat ==
 
== Feat ==
 
{{Feat Infobox
 
{{Feat Infobox
| image        =  
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| image        = Expose_Weakness_icon.png
| name        = {{PAGENAME}}
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| name        = Expose Weakness
| description  = You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 50% if it lands for 2 turns.
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| description  = You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 30%, plus additional 2% for each point of intelligence, for 2 turns if it lands. The effect is halved for non-living targets. <br><br>Cooldown: 5 turns.
 
 
Cooldown: 4 turns.
 
 
| requirements =
 
| requirements =
 
* [[Melee]] 40
 
* [[Melee]] 40
 
* [[Intelligence]] 5
 
* [[Intelligence]] 5
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}}
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Resistance and threshold reduction counts from 0 meaning at base requirement Expose Weakness reduces resistance and threshold by 40% and it uses effective [[Intelligence]].
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{{clear}}
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== Ability ==
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{{Ability Infobox
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| image      = Expose Weakness ability.png
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| nature      = malicious
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| name        = Expose Weakness
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| description = Perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by X% if it lands for 2 turns.
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| apcost      = Active weapon's AP cost
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| cooldown    = 5 turns
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}}
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If this attack hits, it causes [[Exposed Weakness]] debuff on target.
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{{clear}}
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== Specializations ==
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{{Specialization
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| name = Duration
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| max  = 1
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| text = Increases the duration by 1 turn for each specialization point.
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}}
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{{Specialization
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| name = Resistance
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| max  = 5
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| text = Increases the amount of mechanical resistance and threshold reduction by additional 2% for each specialization point.
 
}}
 
}}
  
This feat was added in version [[0.1.11.0]].
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== History ==
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* [[1.3.0.15]] - Now reduces resistance and threshold by 30% plus 2% per intelligence (down from fixed 50%) and the effect is halved for non-living targets, cooldown changed to 5 turns (up from 4)
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* [[0.1.11.0]] - feat introduced
  
  
 
{{Feats navbox}}
 
{{Feats navbox}}
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{{Abilities navbox|collapsed}}
 
[[Category:Feats]]
 
[[Category:Feats]]
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[Category:Attacks]]
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[[Category:Melee feats]]
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[[Category:Intelligence feats]]

Latest revision as of 09:58, 21 December 2025

Expose Weakness is a feat and a special attack.

Feat

Expose Weakness feat icon Expose Weakness
You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 30%, plus additional 2% for each point of intelligence, for 2 turns if it lands. The effect is halved for non-living targets.

Cooldown: 5 turns.


Requirements

Resistance and threshold reduction counts from 0 meaning at base requirement Expose Weakness reduces resistance and threshold by 40% and it uses effective Intelligence.

Ability

Expose Weakness icon

Expose Weakness
Perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by X% if it lands for 2 turns.
Action Points: Active weapon's AP cost
Cooldown: 5 turns

If this attack hits, it causes Exposed Weakness debuff on target.

Specializations

  • Duration (1 level) — Increases the duration by 1 turn for each specialization point.
  • Resistance (5 levels) — Increases the amount of mechanical resistance and threshold reduction by additional 2% for each specialization point.

History

  • 1.3.0.15 - Now reduces resistance and threshold by 30% plus 2% per intelligence (down from fixed 50%) and the effect is halved for non-living targets, cooldown changed to 5 turns (up from 4)
  • 0.1.11.0 - feat introduced