Difference between revisions of "Expose Weakness"
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| + | '''Expose Weakness''' is a feat and a special attack. | ||
| + | |||
== Feat == | == Feat == | ||
{{Feat Infobox | {{Feat Infobox | ||
| − | | image = | + | | image = Expose_Weakness_icon.png |
| − | | name = | + | | name = Expose Weakness |
| − | | description = You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by | + | | description = You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 30%, plus additional 2% for each point of intelligence, for 2 turns if it lands. The effect is halved for non-living targets. <br><br>Cooldown: 5 turns. |
| − | |||
| − | Cooldown: | ||
| requirements = | | requirements = | ||
* [[Melee]] 40 | * [[Melee]] 40 | ||
* [[Intelligence]] 5 | * [[Intelligence]] 5 | ||
| + | }} | ||
| + | Resistance and threshold reduction counts from 0 meaning at base requirement Expose Weakness reduces resistance and threshold by 40% and it uses effective [[Intelligence]]. | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Ability == | ||
| + | {{Ability Infobox | ||
| + | | image = Expose Weakness ability.png | ||
| + | | nature = malicious | ||
| + | | name = Expose Weakness | ||
| + | | description = Perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by X% if it lands for 2 turns. | ||
| + | | apcost = Active weapon's AP cost | ||
| + | | cooldown = 5 turns | ||
| + | }} | ||
| + | |||
| + | If this attack hits, it causes [[Exposed Weakness]] debuff on target. | ||
| + | |||
| + | {{clear}} | ||
| + | |||
| + | == Specializations == | ||
| + | {{Specialization | ||
| + | | name = Duration | ||
| + | | max = 1 | ||
| + | | text = Increases the duration by 1 turn for each specialization point. | ||
| + | }} | ||
| + | {{Specialization | ||
| + | | name = Resistance | ||
| + | | max = 5 | ||
| + | | text = Increases the amount of mechanical resistance and threshold reduction by additional 2% for each specialization point. | ||
}} | }} | ||
| − | + | == History == | |
| + | * [[1.3.0.15]] - Now reduces resistance and threshold by 30% plus 2% per intelligence (down from fixed 50%) and the effect is halved for non-living targets, cooldown changed to 5 turns (up from 4) | ||
| + | * [[0.1.11.0]] - feat introduced | ||
{{Feats navbox}} | {{Feats navbox}} | ||
| + | {{Abilities navbox|collapsed}} | ||
[[Category:Feats]] | [[Category:Feats]] | ||
[[Category:Abilities]] | [[Category:Abilities]] | ||
| + | [[Category:Attacks]] | ||
| + | [[Category:Melee feats]] | ||
| + | [[Category:Intelligence feats]] | ||
Latest revision as of 09:58, 21 December 2025
Expose Weakness is a feat and a special attack.
Feat
| Expose Weakness | |
| You can perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by 30%, plus additional 2% for each point of intelligence, for 2 turns if it lands. The effect is halved for non-living targets. Cooldown: 5 turns. | |
Requirements
| |
Resistance and threshold reduction counts from 0 meaning at base requirement Expose Weakness reduces resistance and threshold by 40% and it uses effective Intelligence.
Ability
| Expose Weakness | |
| Perform a special melee attack that deals normal damage and reduces target's mechanical resistance and threshold by X% if it lands for 2 turns. | |
| Action Points: Active weapon's AP cost | |
| Cooldown: 5 turns | |
If this attack hits, it causes Exposed Weakness debuff on target.
Specializations
- Duration (1 level) — Increases the duration by 1 turn for each specialization point.
- Resistance (5 levels) — Increases the amount of mechanical resistance and threshold reduction by additional 2% for each specialization point.
History
- 1.3.0.15 - Now reduces resistance and threshold by 30% plus 2% per intelligence (down from fixed 50%) and the effect is halved for non-living targets, cooldown changed to 5 turns (up from 4)
- 0.1.11.0 - feat introduced
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