Difference between revisions of "Dirty Kick"
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Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]]. | Damage of dirty kick can be increased by 100% with [[Boots|Metal Boots]]. | ||
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=== History === | === History === | ||
| + | * [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms | ||
* [[0.1.11.0]] - feat reworked to work regardless of current weapon | * [[0.1.11.0]] - feat reworked to work regardless of current weapon | ||
* [[0.1.5.0]] - feat introduced | * [[0.1.5.0]] - feat introduced | ||
Revision as of 15:29, 8 December 2017
Dirty Kick is a feat and a special attack.
Feat
| Dirty Kick | |
| You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
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The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
History
- 1.0.3.6 - will now be subject to Uncanny Dodge and other special defense mechanisms
- 0.1.11.0 - feat reworked to work regardless of current weapon
- 0.1.5.0 - feat introduced
Ability
| Dirty Kick | |
| Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
| Action Points: 15 | |
| Cooldown: 6 turns | |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Damage ( levelExpression error: Unexpected > operator.) — Increases damage by {0}% for each specialization point.
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