Difference between revisions of "Dirty Kick"
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== History == | == History == | ||
| + | Underrail 1.1 | ||
| + | * [[1.1.1.5]] - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100% | ||
| + | |||
Underrail 1.0 | Underrail 1.0 | ||
* [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms | * [[1.0.3.6]] - will now be subject to [[Uncanny Dodge]] and other special defense mechanisms | ||
Revision as of 18:09, 16 December 2019
Dirty Kick is a feat and a special attack.
Feat
| Dirty Kick | |
| You can perform a special melee attack that deals increased unarmed damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. The damage scales up with your unarmed attack damage. Cooldown: 6 turns. | |
Requirements
| |
The damage dealt is equal to 200% of your unarmed damage.
Cooldown of dirty kick can be decreased with tabi boots made from Infused Rathound Leather.
Damage of dirty kick can be increased by 100% with Metal Boots.
Ability
| Dirty Kick | |
| Perform a special unarmed attack that deals X mechanical damage and stuns living targets for 1 turn. If the target is human male, it's stunned for 2 turns instead. This attack can be performed regardless of the currently equipped weapon. | |
| Action Points: 15 | |
| Cooldown: 6 turns | |
The damage dealt is roughly twice your normal unarmed damage.
Specializations
- Dirty Kick (5 levels) — Increases damage by 10% for each specialization point.
History
Underrail 1.1
- 1.1.1.5 - Dirty Kick will now properly add its critical damage bonus when critical hit occurs; the critical damage bonus is fixed to 100%
Underrail 1.0
- 1.0.3.6 - will now be subject to Uncanny Dodge and other special defense mechanisms
Underrail Alpha
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